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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" | 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" |
6 | 6 |
| 7 #include <stddef.h> |
| 8 |
7 #include "base/strings/stringprintf.h" | 9 #include "base/strings/stringprintf.h" |
8 #include "base/trace_event/trace_event.h" | 10 #include "base/trace_event/trace_event.h" |
9 #include "base/win/windows_version.h" | 11 #include "base/win/windows_version.h" |
10 #include "content/common/gamepad_hardware_buffer.h" | 12 #include "content/common/gamepad_hardware_buffer.h" |
11 #include "content/common/gamepad_messages.h" | 13 #include "content/common/gamepad_messages.h" |
12 | 14 |
13 namespace content { | 15 namespace content { |
14 | 16 |
15 using namespace blink; | 17 using namespace blink; |
16 | 18 |
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324 return false; | 326 return false; |
325 xinput_get_state_ = reinterpret_cast<XInputGetStateFunc>( | 327 xinput_get_state_ = reinterpret_cast<XInputGetStateFunc>( |
326 xinput_dll_.GetFunctionPointer("XInputGetState")); | 328 xinput_dll_.GetFunctionPointer("XInputGetState")); |
327 if (!xinput_get_state_) | 329 if (!xinput_get_state_) |
328 return false; | 330 return false; |
329 xinput_enable_(true); | 331 xinput_enable_(true); |
330 return true; | 332 return true; |
331 } | 333 } |
332 | 334 |
333 } // namespace content | 335 } // namespace content |
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