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Side by Side Diff: content/browser/gamepad/gamepad_platform_data_fetcher_mac.mm

Issue 1549113002: Switch to standard integer types in content/browser/. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 4 years, 12 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_mac.h" 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_mac.h"
6 6
7 #include <stdint.h>
8
7 #include "base/mac/foundation_util.h" 9 #include "base/mac/foundation_util.h"
8 #include "base/mac/scoped_nsobject.h" 10 #include "base/mac/scoped_nsobject.h"
11 #include "base/macros.h"
9 #include "base/strings/string16.h" 12 #include "base/strings/string16.h"
10 #include "base/strings/string_util.h" 13 #include "base/strings/string_util.h"
11 #include "base/strings/utf_string_conversions.h" 14 #include "base/strings/utf_string_conversions.h"
12 #include "base/time/time.h" 15 #include "base/time/time.h"
13 16
14 #import <Foundation/Foundation.h> 17 #import <Foundation/Foundation.h>
15 #include <IOKit/hid/IOHIDKeys.h> 18 #include <IOKit/hid/IOHIDKeys.h>
16 19
17 using blink::WebGamepad; 20 using blink::WebGamepad;
18 using blink::WebGamepads; 21 using blink::WebGamepads;
(...skipping 478 matching lines...) Expand 10 before | Expand all | Expand 10 after
497 pads->length = 0; 500 pads->length = 0;
498 return; 501 return;
499 } 502 }
500 503
501 pads->length = WebGamepads::itemsLengthCap; 504 pads->length = WebGamepads::itemsLengthCap;
502 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) 505 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i)
503 MapAndSanitizeGamepadData(&pad_state_[i], &pads->items[i]); 506 MapAndSanitizeGamepadData(&pad_state_[i], &pads->items[i]);
504 } 507 }
505 508
506 } // namespace content 509 } // namespace content
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