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Side by Side Diff: src/gpu/GrContextFactory.cpp

Issue 1548683002: Revert of Add config options to run different GPU APIs to dm and nanobench (Closed) Base URL: https://skia.googlesource.com/skia.git@commandbuffer-as-api-03-context-factory-glcontext-type
Patch Set: Created 5 years ago
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1 1
2 /* 2 /*
3 * Copyright 2014 Google Inc. 3 * Copyright 2014 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrContextFactory.h" 9 #include "GrContextFactory.h"
10 10
11 #if SK_ANGLE 11 #if SK_ANGLE
12 #include "gl/angle/SkANGLEGLContext.h" 12 #include "gl/angle/SkANGLEGLContext.h"
13 #endif 13 #endif
14 #if SK_COMMAND_BUFFER 14 #if SK_COMMAND_BUFFER
15 #include "gl/command_buffer/SkCommandBufferGLContext.h" 15 #include "gl/command_buffer/SkCommandBufferGLContext.h"
16 #endif 16 #endif
17 #include "gl/debug/SkDebugGLContext.h" 17 #include "gl/debug/SkDebugGLContext.h"
18 #if SK_MESA 18 #if SK_MESA
19 #include "gl/mesa/SkMesaGLContext.h" 19 #include "gl/mesa/SkMesaGLContext.h"
20 #endif 20 #endif
21 #include "gl/SkGLContext.h" 21 #include "gl/SkGLContext.h"
22 #include "gl/SkNullGLContext.h" 22 #include "gl/SkNullGLContext.h"
23 #include "gl/GrGLGpu.h" 23 #include "gl/GrGLGpu.h"
24 #include "GrCaps.h" 24 #include "GrCaps.h"
25 25
26 GrContextFactory::ContextInfo* GrContextFactory::getContextInfo(GLContextType ty pe, 26 GrContextFactory::ContextInfo* GrContextFactory::getContextInfo(GLContextType ty pe,
27 GrGLStandard for cedGpuAPI,
27 GLContextOptions options) { 28 GLContextOptions options) {
28 for (int i = 0; i < fContexts.count(); ++i) { 29 for (int i = 0; i < fContexts.count(); ++i) {
29 if (fContexts[i]->fType == type && 30 if (fContexts[i]->fType == type &&
30 fContexts[i]->fOptions == options) { 31 fContexts[i]->fOptions == options &&
32 (forcedGpuAPI == kNone_GrGLStandard ||
33 forcedGpuAPI == fContexts[i]->fGLContext->gl()->fStandard)) {
31 fContexts[i]->fGLContext->makeCurrent(); 34 fContexts[i]->fGLContext->makeCurrent();
32 return fContexts[i]; 35 return fContexts[i];
33 } 36 }
34 } 37 }
35 SkAutoTUnref<SkGLContext> glCtx; 38 SkAutoTUnref<SkGLContext> glCtx;
36 SkAutoTUnref<GrContext> grCtx; 39 SkAutoTUnref<GrContext> grCtx;
37 switch (type) { 40 switch (type) {
38 case kNative_GLContextType: 41 case kNative_GLContextType:
39 glCtx.reset(SkCreatePlatformGLContext(kNone_GrGLStandard)); 42 glCtx.reset(SkCreatePlatformGLContext(forcedGpuAPI));
40 break; 43 break;
41 case kGL_GLContextType: 44 #ifdef SK_ANGLE
42 glCtx.reset(SkCreatePlatformGLContext(kGL_GrGLStandard)); 45 case kANGLE_GLContextType:
46 glCtx.reset(SkANGLEGLContext::Create(forcedGpuAPI, false));
43 break; 47 break;
44 case kGLES_GLContextType: 48 case kANGLE_GL_GLContextType:
45 glCtx.reset(SkCreatePlatformGLContext(kGLES_GrGLStandard)); 49 glCtx.reset(SkANGLEGLContext::Create(forcedGpuAPI, true));
46 break;
47 #if SK_ANGLE
48 #ifdef SK_BUILD_FOR_WIN
49 case kANGLE_GLContextType:
50 glCtx.reset(SkANGLEGLContext::CreateDirectX());
51 break; 50 break;
52 #endif 51 #endif
53 case kANGLE_GL_GLContextType: 52 #ifdef SK_COMMAND_BUFFER
54 glCtx.reset(SkANGLEGLContext::CreateOpenGL()); 53 case kCommandBuffer_GLContextType:
54 glCtx.reset(SkCommandBufferGLContext::Create(forcedGpuAPI));
55 break; 55 break;
56 #endif 56 #endif
57 #if SK_COMMAND_BUFFER 57 #ifdef SK_MESA
58 case kCommandBuffer_GLContextType:
59 glCtx.reset(SkCommandBufferGLContext::Create());
60 break;
61 #endif
62 #if SK_MESA
63 case kMESA_GLContextType: 58 case kMESA_GLContextType:
64 glCtx.reset(SkMesaGLContext::Create()); 59 glCtx.reset(SkMesaGLContext::Create(forcedGpuAPI));
65 break; 60 break;
66 #endif 61 #endif
67 case kNull_GLContextType: 62 case kNull_GLContextType:
68 glCtx.reset(SkNullGLContext::Create()); 63 glCtx.reset(SkNullGLContext::Create(forcedGpuAPI));
69 break; 64 break;
70 case kDebug_GLContextType: 65 case kDebug_GLContextType:
71 glCtx.reset(SkDebugGLContext::Create()); 66 glCtx.reset(SkDebugGLContext::Create(forcedGpuAPI));
72 break; 67 break;
73 } 68 }
74 if (nullptr == glCtx.get()) { 69 if (nullptr == glCtx.get()) {
75 return nullptr; 70 return nullptr;
76 } 71 }
77 72
78 SkASSERT(glCtx->isValid()); 73 SkASSERT(glCtx->isValid());
79 74
80 // Block NVPR from non-NVPR types. 75 // Block NVPR from non-NVPR types.
81 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl())); 76 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl()));
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102 } 97 }
103 } 98 }
104 99
105 ContextInfo* ctx = fContexts.emplace_back(new ContextInfo); 100 ContextInfo* ctx = fContexts.emplace_back(new ContextInfo);
106 ctx->fGLContext = SkRef(glCtx.get()); 101 ctx->fGLContext = SkRef(glCtx.get());
107 ctx->fGrContext = SkRef(grCtx.get()); 102 ctx->fGrContext = SkRef(grCtx.get());
108 ctx->fType = type; 103 ctx->fType = type;
109 ctx->fOptions = options; 104 ctx->fOptions = options;
110 return ctx; 105 return ctx;
111 } 106 }
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