| Index: Source/core/html/canvas/WebGLShaderPrecisionFormat.h
|
| diff --git a/Source/core/html/canvas/WebGLShaderPrecisionFormat.h b/Source/core/html/canvas/WebGLShaderPrecisionFormat.h
|
| index 297610839d9f38a290ea4f8d798e9455e0d3d975..d20b412baf16add892895ffc0363c4e719dd2c6c 100644
|
| --- a/Source/core/html/canvas/WebGLShaderPrecisionFormat.h
|
| +++ b/Source/core/html/canvas/WebGLShaderPrecisionFormat.h
|
| @@ -27,13 +27,14 @@
|
| #ifndef WebGLShaderPrecisionFormat_h
|
| #define WebGLShaderPrecisionFormat_h
|
|
|
| +#include "bindings/v8/ScriptWrappable.h"
|
| #include "core/platform/graphics/GraphicsContext3D.h"
|
| -#include <wtf/PassRefPtr.h>
|
| -#include <wtf/RefCounted.h>
|
| +#include "wtf/PassRefPtr.h"
|
| +#include "wtf/RefCounted.h"
|
|
|
| namespace WebCore {
|
|
|
| -class WebGLShaderPrecisionFormat : public RefCounted<WebGLShaderPrecisionFormat> {
|
| +class WebGLShaderPrecisionFormat : public RefCounted<WebGLShaderPrecisionFormat>, public ScriptWrappable {
|
| public:
|
| static PassRefPtr<WebGLShaderPrecisionFormat> create(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint precision);
|
|
|
|
|