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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
12 * | 12 * |
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #ifndef WebGLTexture_h | 26 #ifndef WebGLTexture_h |
27 #define WebGLTexture_h | 27 #define WebGLTexture_h |
28 | 28 |
| 29 #include "bindings/v8/ScriptWrappable.h" |
29 #include "core/html/canvas/WebGLSharedObject.h" | 30 #include "core/html/canvas/WebGLSharedObject.h" |
30 | |
31 #include <wtf/PassRefPtr.h> | 31 #include <wtf/PassRefPtr.h> |
32 #include <wtf/RefCounted.h> | 32 #include <wtf/RefCounted.h> |
33 #include <wtf/Vector.h> | 33 #include <wtf/Vector.h> |
34 | 34 |
35 namespace WebCore { | 35 namespace WebCore { |
36 | 36 |
37 class WebGLTexture : public WebGLSharedObject { | 37 class WebGLTexture : public WebGLSharedObject, public ScriptWrappable { |
38 public: | 38 public: |
39 virtual ~WebGLTexture(); | 39 virtual ~WebGLTexture(); |
40 | 40 |
41 static PassRefPtr<WebGLTexture> create(WebGLRenderingContext*); | 41 static PassRefPtr<WebGLTexture> create(WebGLRenderingContext*); |
42 | 42 |
43 void setTarget(GC3Denum target, GC3Dint maxLevel); | 43 void setTarget(GC3Denum target, GC3Dint maxLevel); |
44 void setParameteri(GC3Denum pname, GC3Dint param); | 44 void setParameteri(GC3Denum pname, GC3Dint param); |
45 void setParameterf(GC3Denum pname, GC3Dfloat param); | 45 void setParameterf(GC3Denum pname, GC3Dfloat param); |
46 | 46 |
47 GC3Denum getTarget() const { return m_target; } | 47 GC3Denum getTarget() const { return m_target; } |
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122 Vector<Vector<LevelInfo> > m_info; | 122 Vector<Vector<LevelInfo> > m_info; |
123 | 123 |
124 bool m_isNPOT; | 124 bool m_isNPOT; |
125 bool m_isComplete; | 125 bool m_isComplete; |
126 bool m_needToUseBlackTexture; | 126 bool m_needToUseBlackTexture; |
127 }; | 127 }; |
128 | 128 |
129 } // namespace WebCore | 129 } // namespace WebCore |
130 | 130 |
131 #endif // WebGLTexture_h | 131 #endif // WebGLTexture_h |
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