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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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42 : WebGLSharedObject(ctx) | 42 : WebGLSharedObject(ctx) |
43 , m_target(0) | 43 , m_target(0) |
44 , m_minFilter(GraphicsContext3D::NEAREST_MIPMAP_LINEAR) | 44 , m_minFilter(GraphicsContext3D::NEAREST_MIPMAP_LINEAR) |
45 , m_magFilter(GraphicsContext3D::LINEAR) | 45 , m_magFilter(GraphicsContext3D::LINEAR) |
46 , m_wrapS(GraphicsContext3D::REPEAT) | 46 , m_wrapS(GraphicsContext3D::REPEAT) |
47 , m_wrapT(GraphicsContext3D::REPEAT) | 47 , m_wrapT(GraphicsContext3D::REPEAT) |
48 , m_isNPOT(false) | 48 , m_isNPOT(false) |
49 , m_isComplete(false) | 49 , m_isComplete(false) |
50 , m_needToUseBlackTexture(false) | 50 , m_needToUseBlackTexture(false) |
51 { | 51 { |
| 52 ScriptWrappable::init(this); |
52 setObject(ctx->graphicsContext3D()->createTexture()); | 53 setObject(ctx->graphicsContext3D()->createTexture()); |
53 } | 54 } |
54 | 55 |
55 WebGLTexture::~WebGLTexture() | 56 WebGLTexture::~WebGLTexture() |
56 { | 57 { |
57 deleteObject(0); | 58 deleteObject(0); |
58 } | 59 } |
59 | 60 |
60 void WebGLTexture::setTarget(GC3Denum target, GC3Dint maxLevel) | 61 void WebGLTexture::setTarget(GC3Denum target, GC3Dint maxLevel) |
61 { | 62 { |
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357 return 0; | 358 return 0; |
358 int targetIndex = mapTargetToIndex(target); | 359 int targetIndex = mapTargetToIndex(target); |
359 if (targetIndex < 0 || targetIndex >= static_cast<int>(m_info.size())) | 360 if (targetIndex < 0 || targetIndex >= static_cast<int>(m_info.size())) |
360 return 0; | 361 return 0; |
361 if (level < 0 || level >= static_cast<GC3Dint>(m_info[targetIndex].size())) | 362 if (level < 0 || level >= static_cast<GC3Dint>(m_info[targetIndex].size())) |
362 return 0; | 363 return 0; |
363 return &(m_info[targetIndex][level]); | 364 return &(m_info[targetIndex][level]); |
364 } | 365 } |
365 | 366 |
366 } | 367 } |
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