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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 20 matching lines...) Expand all Loading... |
| 31 #include "core/html/canvas/WebGLShader.h" | 31 #include "core/html/canvas/WebGLShader.h" |
| 32 #include "core/platform/graphics/Extensions3D.h" | 32 #include "core/platform/graphics/Extensions3D.h" |
| 33 | 33 |
| 34 #include <wtf/OwnArrayPtr.h> | 34 #include <wtf/OwnArrayPtr.h> |
| 35 | 35 |
| 36 namespace WebCore { | 36 namespace WebCore { |
| 37 | 37 |
| 38 WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContext* context) | 38 WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContext* context) |
| 39 : WebGLExtension(context) | 39 : WebGLExtension(context) |
| 40 { | 40 { |
| 41 ScriptWrappable::init(this); |
| 41 } | 42 } |
| 42 | 43 |
| 43 WebGLDebugShaders::~WebGLDebugShaders() | 44 WebGLDebugShaders::~WebGLDebugShaders() |
| 44 { | 45 { |
| 45 } | 46 } |
| 46 | 47 |
| 47 WebGLExtension::ExtensionName WebGLDebugShaders::getName() const | 48 WebGLExtension::ExtensionName WebGLDebugShaders::getName() const |
| 48 { | 49 { |
| 49 return WebGLDebugShadersName; | 50 return WebGLDebugShadersName; |
| 50 } | 51 } |
| (...skipping 18 matching lines...) Expand all Loading... |
| 69 Extensions3D* extensions = context->graphicsContext3D()->getExtensions(); | 70 Extensions3D* extensions = context->graphicsContext3D()->getExtensions(); |
| 70 return extensions->supports("GL_ANGLE_translated_shader_source"); | 71 return extensions->supports("GL_ANGLE_translated_shader_source"); |
| 71 } | 72 } |
| 72 | 73 |
| 73 const char* WebGLDebugShaders::getExtensionName() | 74 const char* WebGLDebugShaders::getExtensionName() |
| 74 { | 75 { |
| 75 return "WEBGL_debug_shaders"; | 76 return "WEBGL_debug_shaders"; |
| 76 } | 77 } |
| 77 | 78 |
| 78 } // namespace WebCore | 79 } // namespace WebCore |
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