Index: cc/animation/layer_tree_mutator.h |
diff --git a/cc/animation/layer_tree_mutator.h b/cc/animation/layer_tree_mutator.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..45fbb39b52e16ded3e5fce89883660f2b0e338c2 |
--- /dev/null |
+++ b/cc/animation/layer_tree_mutator.h |
@@ -0,0 +1,38 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CC_ANIMATION_LAYER_TREE_MUTATOR_H_ |
+#define CC_ANIMATION_LAYER_TREE_MUTATOR_H_ |
+ |
+#include "base/memory/scoped_ptr.h" |
+#include "base/time/time.h" |
+ |
+#include "cc/animation/layer_tree_mutations.h" |
+ |
+namespace cc { |
+ |
+class LayerTreeImpl; |
+ |
+class LayerTreeMutatorClient { |
+ public: |
+ // This is necessary because it forces an impl frame. We couldn't, for |
+ // example, just assume that we will "always mutate" and early-out in the |
+ // mutator if there was nothing to do because we won't always be producing |
+ // impl frames. |
+ virtual void SetNeedsMutate() = 0; |
+}; |
+ |
+class LayerTreeMutator { |
+ public: |
+ virtual ~LayerTreeMutator() {} |
+ |
+ // Returns true if the mutator should be rescheduled. |
+ virtual bool Mutate(base::TimeTicks now, LayerTreeImpl* state) = 0; |
+ virtual void SetClient(LayerTreeMutatorClient* client) = 0; |
+ virtual scoped_ptr<LayerTreeMutations> TakeMutations() = 0; |
+}; |
+ |
+} // namespace cc |
+ |
+#endif // CC_ANIMATION_LAYER_TREE_MUTATOR_H_ |