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| 1 (function(scope) { |
| 2 "use strict"; |
| 3 |
| 4 scope.isMain = function() { |
| 5 return scope.window; |
| 6 }; |
| 7 |
| 8 var spheres = []; |
| 9 var foils = []; |
| 10 var gravity = 0.022; |
| 11 var numBlurElements = 1; |
| 12 var epsilon = 0.01; |
| 13 var viewportHeight = 0; |
| 14 var logo = null; |
| 15 var janking = false; |
| 16 var logoAngle = 0; |
| 17 var logoSpeed = 5; |
| 18 |
| 19 function lerp(a, b, t) { |
| 20 return (1 - t) * a + t * b; |
| 21 } |
| 22 |
| 23 function setPosition(sphere, dt) { |
| 24 var dx = sphere.dx + (sphere.vx * dt); |
| 25 var dy = sphere.dy + (sphere.vy * dt); |
| 26 for (var i = 0; i < numBlurElements; ++i) { |
| 27 var t = i / (numBlurElements - 1 || 1); |
| 28 var lx = lerp(sphere.dx, dx, 1 - t); |
| 29 var ly = lerp(sphere.dy, dy, 1 - t); |
| 30 if (isMain()) { |
| 31 sphere.blurElements[i].style.transform = |
| 32 "translate3d(" + lx + "px, " + ly + "px, 0px)"; |
| 33 } else { |
| 34 var transform = sphere.blurElements[i].transform; |
| 35 transform.m41 = lx; |
| 36 transform.m42 = ly; |
| 37 sphere.blurElements[i].transform = transform; |
| 38 } |
| 39 } |
| 40 sphere.dx = dx; |
| 41 sphere.dy = dy; |
| 42 } |
| 43 |
| 44 function updatePositions(dt) { |
| 45 for (var i = 0; i < spheres.length; ++i) |
| 46 setPosition(spheres[i], dt); |
| 47 } |
| 48 |
| 49 function applyGravity(dt) { |
| 50 for (var i = 0; i < spheres.length; ++i) |
| 51 spheres[i].vy += gravity * dt; |
| 52 } |
| 53 |
| 54 var re = /matrix\(.*, ([0-9\.]+)\)/; |
| 55 function getAnimatedPosition(foil) { |
| 56 if (isMain()) { |
| 57 var match = window.getComputedStyle(foil.actor, null).webkitTransform.matc
h(re); |
| 58 return match ? parseFloat(match[1]) : 0; |
| 59 } else { |
| 60 return foil.actor.transform.m42; |
| 61 } |
| 62 } |
| 63 |
| 64 function signedDistanceToLine(x1, y1, nx, ny, cx, cy) { |
| 65 return (cx - x1) * nx + (cy - y1) * ny; |
| 66 } |
| 67 |
| 68 function normalizeBinormalComponent(component) { |
| 69 if (component < epsilon && component > -epsilon) |
| 70 return 0; |
| 71 if (component < 0) |
| 72 return -1; |
| 73 return 1; |
| 74 } |
| 75 |
| 76 function doAABBoxesIntersect(x1, y1, w1, h1, x2, y2, w2, h2) { |
| 77 if (x1 > x2 + w2) |
| 78 return false; |
| 79 |
| 80 if (x2 > x1 + w1) |
| 81 return false; |
| 82 |
| 83 if (y1 > y2 + h2) |
| 84 return false; |
| 85 |
| 86 if (y2 > y1 + h1) |
| 87 return false; |
| 88 |
| 89 return true; |
| 90 } |
| 91 |
| 92 function collideWithLine(x1, y1, x2, y2, nx, ny, vx, vy, sphere) { |
| 93 var cx = sphere.dx + sphere.radius; |
| 94 var cy = sphere.dy + sphere.radius; |
| 95 |
| 96 var normalDotVelocity = nx * sphere.vx + ny * sphere.vy; |
| 97 if (normalDotVelocity > 0) |
| 98 return false; |
| 99 |
| 100 var distanceToLine = signedDistanceToLine(x1, y1, nx, ny, cx, cy); |
| 101 if (Math.abs(distanceToLine) > sphere.radius) |
| 102 return false; |
| 103 |
| 104 var binormX = normalizeBinormalComponent(x2 - x1); |
| 105 var binormY = normalizeBinormalComponent(y2 - y1); |
| 106 |
| 107 var distanceToBoundary1 = signedDistanceToLine(x1, y1, binormX, binormY, cx,
cy); |
| 108 if (distanceToBoundary1 < 0) |
| 109 return false; |
| 110 |
| 111 var distanceToBoundary2 = signedDistanceToLine(x2, y2, -binormX, -binormY, c
x, cy); |
| 112 if (distanceToBoundary2 < 0) |
| 113 return false; |
| 114 |
| 115 // We may have passed through the line. Let's fix that now. |
| 116 var correction = sphere.radius - distanceToLine; |
| 117 sphere.dx += correction * nx; |
| 118 sphere.dy += correction * ny; |
| 119 |
| 120 // Update velocity. |
| 121 if (Math.abs(nx) > epsilon) |
| 122 sphere.vx = vx - sphere.vx; |
| 123 |
| 124 if (Math.abs(ny) > epsilon) |
| 125 sphere.vy = vy - sphere.vy; |
| 126 |
| 127 return true; |
| 128 } |
| 129 |
| 130 function collideWithSphere(a, b) { |
| 131 if (!doAABBoxesIntersect( |
| 132 a.dx, a.dy, a.radius * 2, a.radius * 2, |
| 133 b.dx, b.dy, b.radius * 2, b.radius * 2)) |
| 134 return false; |
| 135 |
| 136 var cax = a.dx + a.radius; |
| 137 var cay = a.dy + a.radius; |
| 138 var cbx = b.dx + b.radius; |
| 139 var cby = b.dy + b.radius; |
| 140 |
| 141 var deltaX = cax - cbx; |
| 142 var deltaY = cay - cby; |
| 143 var distance2 = deltaX * deltaX + deltaY * deltaY; |
| 144 |
| 145 var minDistance2 = a.radius + b.radius; |
| 146 minDistance2 = minDistance2 * minDistance2; |
| 147 if (distance2 > minDistance2) |
| 148 return false; |
| 149 |
| 150 var futureDeltaX = (cax + a.vx * epsilon) - (cbx + b.vx * epsilon); |
| 151 var futureDeltaY = (cay + a.vy * epsilon) - (cby + b.vy * epsilon); |
| 152 var futureDistance2 = futureDeltaX * futureDeltaX + futureDeltaY * futureDel
taY; |
| 153 |
| 154 // If we're not getting closer, bail. |
| 155 if (futureDistance2 > distance2) |
| 156 return false; |
| 157 |
| 158 var distance = Math.sqrt(distance2); |
| 159 deltaX /= distance; |
| 160 deltaY /= distance; |
| 161 |
| 162 var p = 2 * (a.vx * deltaX + a.vy * deltaY - b.vx * deltaX - b.vy * deltaY); |
| 163 p /= (a.mass + b.mass); |
| 164 |
| 165 a.vx = a.vx - p * b.mass * deltaX; |
| 166 a.vy = a.vy - p * b.mass * deltaY; |
| 167 b.vx = b.vx + p * a.mass * deltaX; |
| 168 b.vy = b.vy + p * a.mass * deltaY; |
| 169 |
| 170 // Now we may be intersecting. Let's fix that. |
| 171 var deltaDistance = Math.sqrt(minDistance2) - distance; |
| 172 var correction = deltaDistance * 0.5; |
| 173 a.dx += correction * deltaX; |
| 174 a.dy += correction * deltaY; |
| 175 b.dx -= correction * deltaX; |
| 176 b.dy -= correction * deltaY; |
| 177 |
| 178 return true; |
| 179 } |
| 180 |
| 181 function collideWithFoil(sphere, foil) { |
| 182 if (!doAABBoxesIntersect( |
| 183 sphere.dx, sphere.dy, sphere.radius * 2, sphere.radius * 2, |
| 184 foil.dx, foil.dy, foil.width, foil.height)) |
| 185 return; |
| 186 |
| 187 var corners = [ |
| 188 [ foil.dx, foil.dy ], |
| 189 [ foil.dx + foil.width, foil.dy ], |
| 190 [ foil.dx + foil.width, foil.dy + foil.height ], |
| 191 [ foil.dx, foil.dy + foil.height ] |
| 192 ]; |
| 193 |
| 194 for (var i = 0; i < corners.length; ++i) { |
| 195 var corner0 = corners[i]; |
| 196 var corner1 = corners[(i + 1) % corners.length]; |
| 197 var corner2 = corners[(i + 2) % corners.length]; |
| 198 |
| 199 var nx = normalizeBinormalComponent(corner1[0] - corner2[0]); |
| 200 var ny = normalizeBinormalComponent(corner1[1] - corner2[1]); |
| 201 |
| 202 if (collideWithLine(corner0[0], corner0[1], corner1[0], corner1[1], nx, ny
, foil.vx, foil.vy, sphere)) |
| 203 return; |
| 204 } |
| 205 |
| 206 var corner = Object(); |
| 207 corner.radius = 0.1; |
| 208 corner.mass = 50000; // really big. |
| 209 |
| 210 for (var i = 0; i < corners.length; ++i) { |
| 211 corner.dx = corners[i][0]; |
| 212 corner.dy = corners[i][1]; |
| 213 corner.vx = foil.vx; |
| 214 corner.vy = foil.vy; |
| 215 if (collideWithSphere(sphere, corner)) |
| 216 return; |
| 217 } |
| 218 } |
| 219 |
| 220 function updateFoilProperties(foil) { |
| 221 var dy = getAnimatedPosition(foil) + foil.top; |
| 222 foil.vy = dy - foil.dy; |
| 223 foil.dy = dy; |
| 224 } |
| 225 |
| 226 function processCollisions() { |
| 227 for (var i = 0; i < foils.length; ++i) |
| 228 updateFoilProperties(foils[i]); |
| 229 for (var i = 0; i < spheres.length; ++i) { |
| 230 for (var j = 0; j < foils.length; ++j) |
| 231 collideWithFoil(spheres[i], foils[j]); |
| 232 for (var j = i + 1; j < spheres.length; ++j) |
| 233 collideWithSphere(spheres[i], spheres[j]); |
| 234 } |
| 235 } |
| 236 |
| 237 function resetSpheres() { |
| 238 for (var i = 0; i < spheres.length; ++i) { |
| 239 var sphere = spheres[i]; |
| 240 var padding = 400; |
| 241 if (sphere.dy > viewportHeight + padding) { |
| 242 sphere.dx = sphere.initialX; |
| 243 sphere.dy = sphere.initialY - 0.5 * viewportHeight; |
| 244 sphere.vy = 0; |
| 245 sphere.vx *= epsilon; |
| 246 if (Math.abs(sphere.vx) > 100) |
| 247 sphere.vx = 0; |
| 248 } |
| 249 } |
| 250 } |
| 251 |
| 252 function updateLogo() { |
| 253 logoAngle += logoSpeed; |
| 254 while (logoAngle > 360) |
| 255 logoAngle -= 360; |
| 256 |
| 257 logo.style.webkitTransform = "translateZ(0) rotate(" + logoAngle + "deg)"; |
| 258 } |
| 259 |
| 260 scope.tick = function(timestamp) { |
| 261 var dt = 1.0; |
| 262 console.log("tick: " + timestamp); |
| 263 if (scope.lastTimestamp) { |
| 264 dt = (timestamp - scope.lastTimestamp) * 60; |
| 265 } |
| 266 scope.lastTimestamp = timestamp; |
| 267 |
| 268 if (isMain()) { |
| 269 updateLogo(); |
| 270 } else { |
| 271 updatePositions(dt); |
| 272 processCollisions(); |
| 273 updatePositions(dt); |
| 274 applyGravity(dt); |
| 275 resetSpheres(); |
| 276 } |
| 277 scope.requestAnimationFrame(tick); |
| 278 } |
| 279 |
| 280 function createFoil(dx, dy, width, height, delay) { |
| 281 var foilActor = document.createElement("div"); |
| 282 foilActor.className = "foil"; |
| 283 foilActor.style.left = dx + "px"; |
| 284 foilActor.style.top = dy + "px"; |
| 285 foilActor.style.width = width; |
| 286 foilActor.style.height = height; |
| 287 foilActor.style.webkitAnimation = "foil-motion 1s " + delay + "ms infinite a
lternate"; |
| 288 document.body.appendChild(foilActor); |
| 289 |
| 290 var foil = new Object(); |
| 291 foil.actor = foilActor; |
| 292 foil.left = dx; |
| 293 foil.top = dy; |
| 294 foil.width = width; |
| 295 foil.height = height; |
| 296 foil.dx = foil.left; |
| 297 foil.dy = foil.top; |
| 298 foil.vx = 0; |
| 299 foil.vy = 0; |
| 300 |
| 301 return foil; |
| 302 } |
| 303 |
| 304 function busySleep(duration) { |
| 305 var start = new Date(); |
| 306 while ((new Date()).getTime() - start.getTime() < duration); |
| 307 } |
| 308 |
| 309 function doJank() { |
| 310 busySleep(500); |
| 311 if (janking) |
| 312 window.setTimeout(doJank, 500); |
| 313 } |
| 314 |
| 315 function startJank() { |
| 316 var startButton = document.getElementById("startJank"); |
| 317 startButton.style.webkitAnimation = "flip-hide 1s 1 forwards"; |
| 318 |
| 319 var stopButton = document.getElementById("stopJank"); |
| 320 stopButton.style.webkitAnimation = "flip-show 1s 1 forwards"; |
| 321 |
| 322 janking = true; |
| 323 |
| 324 window.setTimeout(doJank, 16); |
| 325 } |
| 326 |
| 327 function stopJank() { |
| 328 var startButton = document.getElementById("startJank"); |
| 329 startButton.style.webkitAnimation = "flip-show 1s 1 forwards"; |
| 330 |
| 331 var stopButton = document.getElementById("stopJank"); |
| 332 stopButton.style.webkitAnimation = "flip-hide 1s 1 forwards"; |
| 333 |
| 334 janking = false; |
| 335 } |
| 336 |
| 337 function toggle() { |
| 338 if (janking) |
| 339 stopJank(); |
| 340 else |
| 341 startJank(); |
| 342 } |
| 343 |
| 344 function createSphere(radius, topColor, bottomColor, dx, dy) { |
| 345 var blurElements = []; |
| 346 for (var i = 0; i < numBlurElements; ++i) { |
| 347 var blurElement = document.createElement("div"); |
| 348 blurElement.className = "actor"; |
| 349 blurElement.style.background = "-webkit-gradient(linear, left top," |
| 350 + "left bottom, color-stop(0%," + topColor + "), color-stop(100%," |
| 351 + bottomColor + "))"; |
| 352 blurElement.style.width = (radius * 2) + "px"; |
| 353 blurElement.style.height = (radius * 2) + "px"; |
| 354 blurElement.style.borderRadius = radius + "px"; |
| 355 document.body.appendChild(blurElement); |
| 356 var t = i / (numBlurElements - 1 || 1); |
| 357 blurElement.style.opacity = lerp(0.4, 0.1, t); |
| 358 blurElements.push(blurElement); |
| 359 } |
| 360 |
| 361 var sphere = new Object(); |
| 362 sphere.blurElements = blurElements; |
| 363 sphere.radius = radius; |
| 364 sphere.vx = 0; |
| 365 sphere.vy = 0; |
| 366 sphere.dx = sphere.initialX = dx; |
| 367 sphere.dy = sphere.initialY = dy; |
| 368 sphere.mass = radius * radius * Math.PI; |
| 369 |
| 370 setPosition(sphere, dx, dy); |
| 371 |
| 372 spheres.push(sphere); |
| 373 } |
| 374 |
| 375 function setupSpheres() { |
| 376 var widths = [ 50, 10, 12, 30, 25, 10, 40, 10, 15, 10 ]; |
| 377 var colors = [ |
| 378 [ "rgba(53,53,255,1)", "rgba(28,41,127,1)" ], |
| 379 [ "rgba(255,53,53,1)", "rgba(181,41,41,1)" ], |
| 380 [ "rgba(8,160,0,1)", "rgba(24,102,23,1)" ], |
| 381 [ "rgba(219,219,0,1)", "rgba(178,173,41,1)" ] |
| 382 ]; |
| 383 var top = 100; |
| 384 var left = 200; |
| 385 |
| 386 var numSpheres = 80; |
| 387 for (var i = 0; i < numSpheres; ++i) { |
| 388 var radius = widths[i % widths.length]; |
| 389 var colorPair = colors[i % colors.length]; |
| 390 var noise = i % 2 == 0 ? -5 : 5; |
| 391 var dx = left - radius + noise; |
| 392 var dy = top - radius * 2; |
| 393 |
| 394 createSphere(radius, colorPair[0], colorPair[1], dx, dy); |
| 395 |
| 396 top -= (widths[i % widths.length] * 2) + 30; |
| 397 if (i == Math.floor(numSpheres/3)) { |
| 398 top = 500; |
| 399 left = 650; |
| 400 } else if (i == Math.floor((numSpheres*2)/3)) { |
| 401 top = 200; |
| 402 left = 950; |
| 403 } |
| 404 } |
| 405 } |
| 406 |
| 407 function setupFoils() { |
| 408 var dxs = [ 50, 500, 700 ]; |
| 409 var dys = [ 150, 600, 300 ]; |
| 410 var delays = [ 0, 500, 250 ]; |
| 411 for (var i = 0; i < 3; ++i) |
| 412 foils.push(createFoil(dxs[i], dys[i], 300, 30, delays[i])); |
| 413 } |
| 414 |
| 415 function setupScene() { |
| 416 logo = document.getElementById("logo"); |
| 417 viewportHeight = document.documentElement.clientHeight; |
| 418 |
| 419 var container = document.querySelector(".container"); |
| 420 container.addEventListener("mousedown", function(e) { e.preventDefault(); })
; |
| 421 container.addEventListener("click", toggle); |
| 422 |
| 423 setupFoils(); |
| 424 setupSpheres(); |
| 425 } |
| 426 |
| 427 scope.initWorker = function() { |
| 428 self.onmessage = function(e) { |
| 429 spheres = e.data.spheres; |
| 430 foils = e.data.foils; |
| 431 viewportHeight = e.data.viewportHeight; |
| 432 requestAnimationFrame(tick); |
| 433 } |
| 434 }; |
| 435 |
| 436 scope.initMain = function() { |
| 437 setupScene(); |
| 438 scope.worker = new CompositorWorker("physics.js"); |
| 439 |
| 440 var message = { |
| 441 'spheres': [], |
| 442 'foils': [], |
| 443 'viewportHeight': viewportHeight |
| 444 }; |
| 445 |
| 446 for (var i = 0; i < spheres.length; ++i) { |
| 447 var sphere = spheres[i]; |
| 448 var sphereProxy = { |
| 449 radius: sphere.radius, |
| 450 vx: sphere.vx, |
| 451 vy: sphere.vy, |
| 452 dx: sphere.dx, |
| 453 dy: sphere.dy, |
| 454 initialX: sphere.initialX, |
| 455 initialY: sphere.initialY, |
| 456 mass:sphere.mass, |
| 457 blurElements: [] |
| 458 }; |
| 459 for (var j = 0; j < sphere.blurElements.length; ++j) |
| 460 sphereProxy.blurElements.push(new CompositorProxy(sphere.blurElements[j]
, ['transform'])); |
| 461 message.spheres.push(sphereProxy); |
| 462 } |
| 463 |
| 464 for (var i = 0; i < foils.length; ++i) { |
| 465 var foil = foils[i]; |
| 466 var foilProxy = { |
| 467 left: foil.left, |
| 468 top: foil.top, |
| 469 width:foil.width, |
| 470 height:foil.height, |
| 471 dx:foil.dx, |
| 472 dy:foil.dy, |
| 473 vx:foil.vx, |
| 474 vy:foil.vy, |
| 475 actor:new CompositorProxy(foil.actor, ['transform']) |
| 476 } |
| 477 message.foils.push(foilProxy); |
| 478 } |
| 479 |
| 480 worker.postMessage(message); |
| 481 requestAnimationFrame(tick); |
| 482 }; |
| 483 |
| 484 if (isMain()) |
| 485 initMain(); |
| 486 else |
| 487 initWorker(); |
| 488 })(self); |
| 489 |
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