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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_H_ | 5 #ifndef CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_H_ |
| 6 #define CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_H_ | 6 #define CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_H_ |
| 7 | 7 |
| 8 #include <stdint.h> |
| 9 |
| 8 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
| 9 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
| 10 #include "base/single_thread_task_runner.h" | 12 #include "base/single_thread_task_runner.h" |
| 11 #include "cc/layers/video_frame_provider.h" | 13 #include "cc/layers/video_frame_provider.h" |
| 12 #include "gpu/command_buffer/common/mailbox.h" | 14 #include "gpu/command_buffer/common/mailbox.h" |
| 13 #include "ui/gfx/geometry/size.h" | 15 #include "ui/gfx/geometry/size.h" |
| 14 | 16 |
| 15 namespace gpu { | 17 namespace gpu { |
| 16 namespace gles2 { | 18 namespace gles2 { |
| 17 class GLES2Interface; | 19 class GLES2Interface; |
| 18 } // namespace gles2 | 20 } // namespace gles2 |
| 19 } // namespace gpu | 21 } // namespace gpu |
| 20 | 22 |
| 21 namespace content { | 23 namespace content { |
| 22 | 24 |
| 23 // The proxy class for the gpu thread to notify the compositor thread | 25 // The proxy class for the gpu thread to notify the compositor thread |
| 24 // when a new video frame is available. | 26 // when a new video frame is available. |
| 25 class StreamTextureProxy { | 27 class StreamTextureProxy { |
| 26 public: | 28 public: |
| 27 virtual ~StreamTextureProxy() {} | 29 virtual ~StreamTextureProxy() {} |
| 28 | 30 |
| 29 // Initialize and bind to the loop, which becomes the thread that | 31 // Initialize and bind to the loop, which becomes the thread that |
| 30 // a connected client will receive callbacks on. This can be called | 32 // a connected client will receive callbacks on. This can be called |
| 31 // on any thread, but must be called with the same loop every time. | 33 // on any thread, but must be called with the same loop every time. |
| 32 virtual void BindToLoop(int32 stream_id, | 34 virtual void BindToLoop(int32_t stream_id, |
| 33 cc::VideoFrameProvider::Client* client, | 35 cc::VideoFrameProvider::Client* client, |
| 34 scoped_refptr<base::SingleThreadTaskRunner> loop) = 0; | 36 scoped_refptr<base::SingleThreadTaskRunner> loop) = 0; |
| 35 | 37 |
| 36 // Causes this instance to be deleted on the thread it is bound to. | 38 // Causes this instance to be deleted on the thread it is bound to. |
| 37 virtual void Release() = 0; | 39 virtual void Release() = 0; |
| 38 | 40 |
| 39 struct Deleter { | 41 struct Deleter { |
| 40 inline void operator()(StreamTextureProxy* ptr) const { ptr->Release(); } | 42 inline void operator()(StreamTextureProxy* ptr) const { ptr->Release(); } |
| 41 }; | 43 }; |
| 42 }; | 44 }; |
| (...skipping 10 matching lines...) Expand all Loading... |
| 53 // Factory class for managing stream textures. | 55 // Factory class for managing stream textures. |
| 54 class StreamTextureFactory : public base::RefCounted<StreamTextureFactory> { | 56 class StreamTextureFactory : public base::RefCounted<StreamTextureFactory> { |
| 55 public: | 57 public: |
| 56 // Create the StreamTextureProxy object. | 58 // Create the StreamTextureProxy object. |
| 57 virtual StreamTextureProxy* CreateProxy() = 0; | 59 virtual StreamTextureProxy* CreateProxy() = 0; |
| 58 | 60 |
| 59 // Send an IPC message to the browser process to request a java surface | 61 // Send an IPC message to the browser process to request a java surface |
| 60 // object for the given stream_id. After the the surface is created, | 62 // object for the given stream_id. After the the surface is created, |
| 61 // it will be passed back to the WebMediaPlayerAndroid object identified by | 63 // it will be passed back to the WebMediaPlayerAndroid object identified by |
| 62 // the player_id. | 64 // the player_id. |
| 63 virtual void EstablishPeer(int32 stream_id, int player_id, int frame_id) = 0; | 65 virtual void EstablishPeer(int32_t stream_id, |
| 66 int player_id, |
| 67 int frame_id) = 0; |
| 64 | 68 |
| 65 // Creates a StreamTexture and returns its id. Sets |*texture_id| to the | 69 // Creates a StreamTexture and returns its id. Sets |*texture_id| to the |
| 66 // client-side id of the StreamTexture. The texture is produced into | 70 // client-side id of the StreamTexture. The texture is produced into |
| 67 // a mailbox so it can be shipped in a VideoFrame. | 71 // a mailbox so it can be shipped in a VideoFrame. |
| 68 virtual unsigned CreateStreamTexture(unsigned texture_target, | 72 virtual unsigned CreateStreamTexture(unsigned texture_target, |
| 69 unsigned* texture_id, | 73 unsigned* texture_id, |
| 70 gpu::Mailbox* texture_mailbox) = 0; | 74 gpu::Mailbox* texture_mailbox) = 0; |
| 71 | 75 |
| 72 // Set the streamTexture size for the given stream Id. | 76 // Set the streamTexture size for the given stream Id. |
| 73 virtual void SetStreamTextureSize(int32 texture_id, | 77 virtual void SetStreamTextureSize(int32_t texture_id, |
| 74 const gfx::Size& size) = 0; | 78 const gfx::Size& size) = 0; |
| 75 | 79 |
| 76 virtual gpu::gles2::GLES2Interface* ContextGL() = 0; | 80 virtual gpu::gles2::GLES2Interface* ContextGL() = 0; |
| 77 | 81 |
| 78 virtual void AddObserver(StreamTextureFactoryContextObserver* obs) = 0; | 82 virtual void AddObserver(StreamTextureFactoryContextObserver* obs) = 0; |
| 79 virtual void RemoveObserver(StreamTextureFactoryContextObserver* obs) = 0; | 83 virtual void RemoveObserver(StreamTextureFactoryContextObserver* obs) = 0; |
| 80 | 84 |
| 81 protected: | 85 protected: |
| 82 friend class base::RefCounted<StreamTextureFactory>; | 86 friend class base::RefCounted<StreamTextureFactory>; |
| 83 virtual ~StreamTextureFactory() {} | 87 virtual ~StreamTextureFactory() {} |
| 84 }; | 88 }; |
| 85 | 89 |
| 86 } // namespace content | 90 } // namespace content |
| 87 | 91 |
| 88 #endif // CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_H_ | 92 #endif // CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_H_ |
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