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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_ | 5 #ifndef CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_ |
6 #define CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_ | 6 #define CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_ |
7 | 7 |
| 8 #include "base/macros.h" |
8 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
9 #include "base/memory/shared_memory.h" | 10 #include "base/memory/shared_memory.h" |
10 #include "content/common/gamepad_messages.h" | 11 #include "content/common/gamepad_messages.h" |
11 #include "content/public/renderer/renderer_gamepad_provider.h" | 12 #include "content/public/renderer/renderer_gamepad_provider.h" |
12 #include "third_party/WebKit/public/platform/WebGamepads.h" | 13 #include "third_party/WebKit/public/platform/WebGamepads.h" |
13 | 14 |
14 namespace content { | 15 namespace content { |
15 | 16 |
16 struct GamepadHardwareBuffer; | 17 struct GamepadHardwareBuffer; |
17 | 18 |
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39 GamepadHardwareBuffer* gamepad_hardware_buffer_; | 40 GamepadHardwareBuffer* gamepad_hardware_buffer_; |
40 | 41 |
41 bool ever_interacted_with_; | 42 bool ever_interacted_with_; |
42 | 43 |
43 DISALLOW_COPY_AND_ASSIGN(GamepadSharedMemoryReader); | 44 DISALLOW_COPY_AND_ASSIGN(GamepadSharedMemoryReader); |
44 }; | 45 }; |
45 | 46 |
46 } // namespace content | 47 } // namespace content |
47 | 48 |
48 #endif // CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_ | 49 #endif // CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_ |
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