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| 1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <utility> | 5 #include <utility> |
| 6 | 6 |
| 7 #include "src/base/utils/random-number-generator.h" | |
| 7 #include "src/compiler/pipeline.h" | 8 #include "src/compiler/pipeline.h" |
| 8 #include "src/execution.h" | 9 #include "src/execution.h" |
| 9 #include "src/handles.h" | 10 #include "src/handles.h" |
| 10 #include "src/interpreter/bytecode-array-builder.h" | 11 #include "src/interpreter/bytecode-array-builder.h" |
| 11 #include "src/interpreter/interpreter.h" | 12 #include "src/interpreter/interpreter.h" |
| 12 #include "src/parsing/parser.h" | 13 #include "src/parsing/parser.h" |
| 13 #include "test/cctest/cctest.h" | 14 #include "test/cctest/cctest.h" |
| 14 | 15 |
| 15 namespace v8 { | 16 namespace v8 { |
| 16 namespace internal { | 17 namespace internal { |
| (...skipping 2082 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 2099 snippets[i].code_snippet, kFunctionName); | 2100 snippets[i].code_snippet, kFunctionName); |
| 2100 | 2101 |
| 2101 BytecodeGraphTester tester(isolate, zone, script.start()); | 2102 BytecodeGraphTester tester(isolate, zone, script.start()); |
| 2102 auto callable = tester.GetCallable<>(); | 2103 auto callable = tester.GetCallable<>(); |
| 2103 Handle<Object> return_value = callable().ToHandleChecked(); | 2104 Handle<Object> return_value = callable().ToHandleChecked(); |
| 2104 CHECK(return_value->SameValue(*snippets[i].return_value())); | 2105 CHECK(return_value->SameValue(*snippets[i].return_value())); |
| 2105 } | 2106 } |
| 2106 } | 2107 } |
| 2107 | 2108 |
| 2108 | 2109 |
| 2110 TEST(JumpWithConstantsAndWideConstants) { | |
| 2111 HandleAndZoneScope scope; | |
| 2112 auto isolate = scope.main_isolate(); | |
| 2113 const int kStep = 19; | |
| 2114 int start = isolate->random_number_generator()->NextInt(kStep); | |
|
rmcilroy
2016/01/05 13:46:10
Do you really need this random number generator? I
oth
2016/01/05 18:31:59
Done. The hope was the bots ran different seeds an
| |
| 2115 for (int constants = start; constants < 256 + 3 * kStep; constants += kStep) { | |
| 2116 std::stringstream os; | |
| 2117 // Generate a string that consumes constant pool entries and | |
| 2118 // spread out branch distances in script below. | |
| 2119 for (int i = 0; i < constants; i++) { | |
| 2120 os << "var x_ = 'x_" << i << "';\n"; | |
| 2121 } | |
| 2122 std::string filler(os.str()); | |
| 2123 os.str(""); | |
|
rmcilroy
2016/01/05 13:46:10
Please use a different std::stringstream rather t
oth
2016/01/05 18:31:59
Done.
| |
| 2124 os << "function " << kFunctionName << "(a) {\n"; | |
| 2125 os << " " << filler; | |
| 2126 os << " for (var i = a; i < 2; i++) {\n"; | |
| 2127 os << " " << filler; | |
| 2128 os << " if (i == 0) { " << filler << "i = 10; continue; }\n"; | |
| 2129 os << " else if (i == a) { " << filler << "i = 12; break; }\n"; | |
| 2130 os << " else { " << filler << " }\n"; | |
| 2131 os << " }\n"; | |
| 2132 os << " return i;\n"; | |
| 2133 os << "}\n"; | |
| 2134 os << kFunctionName << "(0);\n"; | |
| 2135 std::string script(os.str()); | |
| 2136 auto factory = isolate->factory(); | |
| 2137 auto zone = scope.main_zone(); | |
| 2138 for (int a = 0; a < 3; a++) { | |
| 2139 BytecodeGraphTester tester(isolate, zone, script.c_str()); | |
| 2140 auto callable = tester.GetCallable<Handle<Object>>(); | |
| 2141 Handle<Object> return_val = | |
| 2142 callable(factory->NewNumberFromInt(a)).ToHandleChecked(); | |
| 2143 static const int results[] = {11, 12, 2}; | |
| 2144 CHECK_EQ(Handle<Smi>::cast(return_val)->value(), results[a]); | |
| 2145 } | |
| 2146 } | |
| 2147 } | |
| 2148 | |
| 2109 } // namespace compiler | 2149 } // namespace compiler |
| 2110 } // namespace internal | 2150 } // namespace internal |
| 2111 } // namespace v8 | 2151 } // namespace v8 |
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