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Unified Diff: src/gpu/gl/GrGLProgramDesc.h

Issue 154623002: Stop discarding in frag shader when coverage is zero and stencil writes are enabled (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: save all the files Created 6 years, 10 months ago
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Index: src/gpu/gl/GrGLProgramDesc.h
diff --git a/src/gpu/gl/GrGLProgramDesc.h b/src/gpu/gl/GrGLProgramDesc.h
index ec3f0979068307b179a7dab07b6a32f093dfc62b..9116fdf66ff5f1df7ada6cf7f56e1cf69fa9b282 100644
--- a/src/gpu/gl/GrGLProgramDesc.h
+++ b/src/gpu/gl/GrGLProgramDesc.h
@@ -151,9 +151,6 @@ private:
// effects that read the fragment position.
// Otherwise, 0.
- // should the FS discard if the coverage is zero (to avoid stencil manipulation)
- SkBool8 fDiscardIfZeroCoverage;
-
ColorInput fColorInput : 8;
ColorInput fCoverageInput : 8;
CoverageOutput fCoverageOutput : 8;
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