Index: src/gpu/gl/GrGLProgramDesc.h |
diff --git a/src/gpu/gl/GrGLProgramDesc.h b/src/gpu/gl/GrGLProgramDesc.h |
index ec3f0979068307b179a7dab07b6a32f093dfc62b..9116fdf66ff5f1df7ada6cf7f56e1cf69fa9b282 100644 |
--- a/src/gpu/gl/GrGLProgramDesc.h |
+++ b/src/gpu/gl/GrGLProgramDesc.h |
@@ -151,9 +151,6 @@ private: |
// effects that read the fragment position. |
// Otherwise, 0. |
- // should the FS discard if the coverage is zero (to avoid stencil manipulation) |
- SkBool8 fDiscardIfZeroCoverage; |
- |
ColorInput fColorInput : 8; |
ColorInput fCoverageInput : 8; |
CoverageOutput fCoverageOutput : 8; |