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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
6 #define CC_OUTPUT_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
7 | 7 |
8 #include "base/cancelable_callback.h" | 8 #include "base/cancelable_callback.h" |
9 #include "cc/base/cc_export.h" | 9 #include "cc/base/cc_export.h" |
10 #include "cc/base/scoped_ptr_vector.h" | 10 #include "cc/base/scoped_ptr_vector.h" |
11 #include "cc/output/direct_renderer.h" | 11 #include "cc/output/direct_renderer.h" |
12 #include "cc/output/gl_renderer_draw_cache.h" | 12 #include "cc/output/gl_renderer_draw_cache.h" |
13 #include "cc/output/renderer.h" | 13 #include "cc/output/renderer.h" |
14 #include "cc/quads/checkerboard_draw_quad.h" | 14 #include "cc/quads/checkerboard_draw_quad.h" |
15 #include "cc/quads/debug_border_draw_quad.h" | 15 #include "cc/quads/debug_border_draw_quad.h" |
16 #include "cc/quads/io_surface_draw_quad.h" | 16 #include "cc/quads/io_surface_draw_quad.h" |
17 #include "cc/quads/render_pass_draw_quad.h" | 17 #include "cc/quads/render_pass_draw_quad.h" |
18 #include "cc/quads/solid_color_draw_quad.h" | 18 #include "cc/quads/solid_color_draw_quad.h" |
19 #include "cc/quads/tile_draw_quad.h" | 19 #include "cc/quads/tile_draw_quad.h" |
20 #include "cc/quads/yuv_video_draw_quad.h" | 20 #include "cc/quads/yuv_video_draw_quad.h" |
21 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3
D.h" | 21 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" |
22 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsMemoryAl
location.h" | 22 #include "third_party/WebKit/public/platform/WebGraphicsMemoryAllocation.h" |
23 #include "ui/gfx/quad_f.h" | 23 #include "ui/gfx/quad_f.h" |
24 | 24 |
25 class SkBitmap; | 25 class SkBitmap; |
26 | 26 |
27 namespace cc { | 27 namespace cc { |
28 | 28 |
29 class GLRendererShaderTest; | 29 class GLRendererShaderTest; |
30 class OutputSurface; | 30 class OutputSurface; |
31 class PictureDrawQuad; | 31 class PictureDrawQuad; |
32 class ScopedResource; | 32 class ScopedResource; |
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428 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 428 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
429 #define GLC(context, x) \ | 429 #define GLC(context, x) \ |
430 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) | 430 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) |
431 #else | 431 #else |
432 #define GLC(context, x) (x) | 432 #define GLC(context, x) (x) |
433 #endif | 433 #endif |
434 | 434 |
435 } // namespace cc | 435 } // namespace cc |
436 | 436 |
437 #endif // CC_OUTPUT_GL_RENDERER_H_ | 437 #endif // CC_OUTPUT_GL_RENDERER_H_ |
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