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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef COMPONENTS_AUDIO_MODEM_TEST_RANDOM_SAMPLES_H_ | 5 #ifndef COMPONENTS_AUDIO_MODEM_TEST_RANDOM_SAMPLES_H_ |
| 6 #define COMPONENTS_AUDIO_MODEM_TEST_RANDOM_SAMPLES_H_ | 6 #define COMPONENTS_AUDIO_MODEM_TEST_RANDOM_SAMPLES_H_ |
| 7 | 7 |
| 8 #include <cstddef> | 8 #include <stddef.h> |
| 9 | 9 |
| 10 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
| 11 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
| 12 | 12 |
| 13 namespace media { | 13 namespace media { |
| 14 class AudioBus; | 14 class AudioBus; |
| 15 class AudioBusRefCounted; | 15 class AudioBusRefCounted; |
| 16 } | 16 } |
| 17 | 17 |
| 18 namespace audio_modem { | 18 namespace audio_modem { |
| 19 | 19 |
| 20 // Populate random samples given a random seed into the samples array. | 20 // Populate random samples given a random seed into the samples array. |
| 21 void PopulateSamples(unsigned int random_seed, size_t size, float* samples); | 21 void PopulateSamples(unsigned int random_seed, size_t size, float* samples); |
| 22 | 22 |
| 23 // Create an ref counted audio bus populated with random samples. | 23 // Create an ref counted audio bus populated with random samples. |
| 24 scoped_refptr<media::AudioBusRefCounted> | 24 scoped_refptr<media::AudioBusRefCounted> |
| 25 CreateRandomAudioRefCounted(int random_seed, int channels, int samples); | 25 CreateRandomAudioRefCounted(int random_seed, int channels, int samples); |
| 26 | 26 |
| 27 } // namespace audio_modem | 27 } // namespace audio_modem |
| 28 | 28 |
| 29 #endif // COMPONENTS_AUDIO_MODEM_TEST_RANDOM_SAMPLES_H_ | 29 #endif // COMPONENTS_AUDIO_MODEM_TEST_RANDOM_SAMPLES_H_ |
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