| Index: third_party/libwebp/enc/near_lossless.c
|
| diff --git a/third_party/libwebp/enc/near_lossless.c b/third_party/libwebp/enc/near_lossless.c
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..9bc0f0e7860803834b915377ddd7ee4297521d4f
|
| --- /dev/null
|
| +++ b/third_party/libwebp/enc/near_lossless.c
|
| @@ -0,0 +1,160 @@
|
| +// Copyright 2014 Google Inc. All Rights Reserved.
|
| +//
|
| +// Use of this source code is governed by a BSD-style license
|
| +// that can be found in the COPYING file in the root of the source
|
| +// tree. An additional intellectual property rights grant can be found
|
| +// in the file PATENTS. All contributing project authors may
|
| +// be found in the AUTHORS file in the root of the source tree.
|
| +// -----------------------------------------------------------------------------
|
| +//
|
| +// Near-lossless image preprocessing adjusts pixel values to help
|
| +// compressibility with a guarantee of maximum deviation between original and
|
| +// resulting pixel values.
|
| +//
|
| +// Author: Jyrki Alakuijala (jyrki@google.com)
|
| +// Converted to C by Aleksander Kramarz (akramarz@google.com)
|
| +
|
| +#include <stdlib.h>
|
| +
|
| +#include "../dsp/lossless.h"
|
| +#include "../utils/utils.h"
|
| +#include "./vp8enci.h"
|
| +
|
| +#define MIN_DIM_FOR_NEAR_LOSSLESS 64
|
| +#define MAX_LIMIT_BITS 5
|
| +
|
| +// Computes quantized pixel value and distance from original value.
|
| +static void GetValAndDistance(int a, int initial, int bits,
|
| + int* const val, int* const distance) {
|
| + const int mask = ~((1 << bits) - 1);
|
| + *val = (initial & mask) | (initial >> (8 - bits));
|
| + *distance = 2 * abs(a - *val);
|
| +}
|
| +
|
| +// Clamps the value to range [0, 255].
|
| +static int Clamp8b(int val) {
|
| + const int min_val = 0;
|
| + const int max_val = 0xff;
|
| + return (val < min_val) ? min_val : (val > max_val) ? max_val : val;
|
| +}
|
| +
|
| +// Quantizes values {a, a+(1<<bits), a-(1<<bits)} and returns the nearest one.
|
| +static int FindClosestDiscretized(int a, int bits) {
|
| + int best_val = a, i;
|
| + int min_distance = 256;
|
| +
|
| + for (i = -1; i <= 1; ++i) {
|
| + int candidate, distance;
|
| + const int val = Clamp8b(a + i * (1 << bits));
|
| + GetValAndDistance(a, val, bits, &candidate, &distance);
|
| + if (i != 0) {
|
| + ++distance;
|
| + }
|
| + // Smallest distance but favor i == 0 over i == -1 and i == 1
|
| + // since that keeps the overall intensity more constant in the
|
| + // images.
|
| + if (distance < min_distance) {
|
| + min_distance = distance;
|
| + best_val = candidate;
|
| + }
|
| + }
|
| + return best_val;
|
| +}
|
| +
|
| +// Applies FindClosestDiscretized to all channels of pixel.
|
| +static uint32_t ClosestDiscretizedArgb(uint32_t a, int bits) {
|
| + return
|
| + (FindClosestDiscretized(a >> 24, bits) << 24) |
|
| + (FindClosestDiscretized((a >> 16) & 0xff, bits) << 16) |
|
| + (FindClosestDiscretized((a >> 8) & 0xff, bits) << 8) |
|
| + (FindClosestDiscretized(a & 0xff, bits));
|
| +}
|
| +
|
| +// Checks if distance between corresponding channel values of pixels a and b
|
| +// is within the given limit.
|
| +static int IsNear(uint32_t a, uint32_t b, int limit) {
|
| + int k;
|
| + for (k = 0; k < 4; ++k) {
|
| + const int delta =
|
| + (int)((a >> (k * 8)) & 0xff) - (int)((b >> (k * 8)) & 0xff);
|
| + if (delta >= limit || delta <= -limit) {
|
| + return 0;
|
| + }
|
| + }
|
| + return 1;
|
| +}
|
| +
|
| +static int IsSmooth(const uint32_t* const prev_row,
|
| + const uint32_t* const curr_row,
|
| + const uint32_t* const next_row,
|
| + int ix, int limit) {
|
| + // Check that all pixels in 4-connected neighborhood are smooth.
|
| + return (IsNear(curr_row[ix], curr_row[ix - 1], limit) &&
|
| + IsNear(curr_row[ix], curr_row[ix + 1], limit) &&
|
| + IsNear(curr_row[ix], prev_row[ix], limit) &&
|
| + IsNear(curr_row[ix], next_row[ix], limit));
|
| +}
|
| +
|
| +// Adjusts pixel values of image with given maximum error.
|
| +static void NearLossless(int xsize, int ysize, uint32_t* argb,
|
| + int limit_bits, uint32_t* copy_buffer) {
|
| + int x, y;
|
| + const int limit = 1 << limit_bits;
|
| + uint32_t* prev_row = copy_buffer;
|
| + uint32_t* curr_row = prev_row + xsize;
|
| + uint32_t* next_row = curr_row + xsize;
|
| + memcpy(copy_buffer, argb, xsize * 2 * sizeof(argb[0]));
|
| +
|
| + for (y = 1; y < ysize - 1; ++y) {
|
| + uint32_t* const curr_argb_row = argb + y * xsize;
|
| + uint32_t* const next_argb_row = curr_argb_row + xsize;
|
| + memcpy(next_row, next_argb_row, xsize * sizeof(argb[0]));
|
| + for (x = 1; x < xsize - 1; ++x) {
|
| + if (!IsSmooth(prev_row, curr_row, next_row, x, limit)) {
|
| + curr_argb_row[x] = ClosestDiscretizedArgb(curr_row[x], limit_bits);
|
| + }
|
| + }
|
| + {
|
| + // Three-way swap.
|
| + uint32_t* const temp = prev_row;
|
| + prev_row = curr_row;
|
| + curr_row = next_row;
|
| + next_row = temp;
|
| + }
|
| + }
|
| +}
|
| +
|
| +static int QualityToLimitBits(int quality) {
|
| + // quality mapping:
|
| + // 0..19 -> 5
|
| + // 0..39 -> 4
|
| + // 0..59 -> 3
|
| + // 0..79 -> 2
|
| + // 0..99 -> 1
|
| + // 100 -> 0
|
| + return MAX_LIMIT_BITS - quality / 20;
|
| +}
|
| +
|
| +int VP8ApplyNearLossless(int xsize, int ysize, uint32_t* argb, int quality) {
|
| + int i;
|
| + uint32_t* const copy_buffer =
|
| + (uint32_t*)WebPSafeMalloc(xsize * 3, sizeof(*copy_buffer));
|
| + const int limit_bits = QualityToLimitBits(quality);
|
| + assert(argb != NULL);
|
| + assert(limit_bits >= 0);
|
| + assert(limit_bits <= MAX_LIMIT_BITS);
|
| + if (copy_buffer == NULL) {
|
| + return 0;
|
| + }
|
| + // For small icon images, don't attempt to apply near-lossless compression.
|
| + if (xsize < MIN_DIM_FOR_NEAR_LOSSLESS && ysize < MIN_DIM_FOR_NEAR_LOSSLESS) {
|
| + WebPSafeFree(copy_buffer);
|
| + return 1;
|
| + }
|
| +
|
| + for (i = limit_bits; i != 0; --i) {
|
| + NearLossless(xsize, ysize, argb, i, copy_buffer);
|
| + }
|
| + WebPSafeFree(copy_buffer);
|
| + return 1;
|
| +}
|
|
|