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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // The AllStatus object watches various sync engine components and aggregates | 5 // The AllStatus object watches various sync engine components and aggregates |
6 // the status of all of them into one place. | 6 // the status of all of them into one place. |
7 | 7 |
8 #ifndef SYNC_ENGINE_ALL_STATUS_H_ | 8 #ifndef SYNC_ENGINE_ALL_STATUS_H_ |
9 #define SYNC_ENGINE_ALL_STATUS_H_ | 9 #define SYNC_ENGINE_ALL_STATUS_H_ |
10 | 10 |
11 #include <map> | 11 #include <map> |
12 #include <string> | 12 #include <string> |
13 | 13 |
14 #include "base/compiler_specific.h" | 14 #include "base/compiler_specific.h" |
| 15 #include "base/macros.h" |
15 #include "base/synchronization/lock.h" | 16 #include "base/synchronization/lock.h" |
| 17 #include "sync/engine/nudge_source.h" |
16 #include "sync/engine/sync_engine_event_listener.h" | 18 #include "sync/engine/sync_engine_event_listener.h" |
17 #include "sync/engine/syncer_types.h" | 19 #include "sync/engine/syncer_types.h" |
18 #include "sync/internal_api/public/base/model_type.h" | 20 #include "sync/internal_api/public/base/model_type.h" |
19 #include "sync/internal_api/public/engine/sync_status.h" | 21 #include "sync/internal_api/public/engine/sync_status.h" |
20 #include "sync/engine/nudge_source.h" | |
21 | 22 |
22 namespace syncer { | 23 namespace syncer { |
23 | 24 |
24 class ScopedStatusLock; | 25 class ScopedStatusLock; |
25 struct ServerConnectionEvent; | 26 struct ServerConnectionEvent; |
26 struct SyncCycleEvent; | 27 struct SyncCycleEvent; |
27 | 28 |
28 // This class collects data and uses it to update its internal state. It can | 29 // This class collects data and uses it to update its internal state. It can |
29 // return a snapshot of this state as a SyncerStatus object. | 30 // return a snapshot of this state as a SyncerStatus object. |
30 // | 31 // |
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87 public: | 88 public: |
88 explicit ScopedStatusLock(AllStatus* allstatus); | 89 explicit ScopedStatusLock(AllStatus* allstatus); |
89 ~ScopedStatusLock(); | 90 ~ScopedStatusLock(); |
90 protected: | 91 protected: |
91 AllStatus* allstatus_; | 92 AllStatus* allstatus_; |
92 }; | 93 }; |
93 | 94 |
94 } // namespace syncer | 95 } // namespace syncer |
95 | 96 |
96 #endif // SYNC_ENGINE_ALL_STATUS_H_ | 97 #endif // SYNC_ENGINE_ALL_STATUS_H_ |
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