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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "net/socket/client_socket_handle.h" | 5 #include "net/socket/client_socket_handle.h" |
| 6 | 6 |
| 7 #include <utility> |
| 8 |
| 7 #include "base/bind.h" | 9 #include "base/bind.h" |
| 8 #include "base/bind_helpers.h" | 10 #include "base/bind_helpers.h" |
| 9 #include "base/compiler_specific.h" | 11 #include "base/compiler_specific.h" |
| 10 #include "base/logging.h" | 12 #include "base/logging.h" |
| 11 #include "net/base/net_errors.h" | 13 #include "net/base/net_errors.h" |
| 12 #include "net/socket/client_socket_pool.h" | 14 #include "net/socket/client_socket_pool.h" |
| 13 | 15 |
| 14 namespace net { | 16 namespace net { |
| 15 | 17 |
| 16 ClientSocketHandle::ClientSocketHandle() | 18 ClientSocketHandle::ClientSocketHandle() |
| (...skipping 19 matching lines...) Expand all Loading... |
| 36 void ClientSocketHandle::ResetInternal(bool cancel) { | 38 void ClientSocketHandle::ResetInternal(bool cancel) { |
| 37 // Was Init called? | 39 // Was Init called? |
| 38 if (!group_name_.empty()) { | 40 if (!group_name_.empty()) { |
| 39 // If so, we must have a pool. | 41 // If so, we must have a pool. |
| 40 CHECK(pool_); | 42 CHECK(pool_); |
| 41 if (is_initialized()) { | 43 if (is_initialized()) { |
| 42 if (socket_) { | 44 if (socket_) { |
| 43 socket_->NetLog().EndEvent(NetLog::TYPE_SOCKET_IN_USE); | 45 socket_->NetLog().EndEvent(NetLog::TYPE_SOCKET_IN_USE); |
| 44 // Release the socket back to the ClientSocketPool so it can be | 46 // Release the socket back to the ClientSocketPool so it can be |
| 45 // deleted or reused. | 47 // deleted or reused. |
| 46 pool_->ReleaseSocket(group_name_, socket_.Pass(), pool_id_); | 48 pool_->ReleaseSocket(group_name_, std::move(socket_), pool_id_); |
| 47 } else { | 49 } else { |
| 48 // If the handle has been initialized, we should still have a | 50 // If the handle has been initialized, we should still have a |
| 49 // socket. | 51 // socket. |
| 50 NOTREACHED(); | 52 NOTREACHED(); |
| 51 } | 53 } |
| 52 } else if (cancel) { | 54 } else if (cancel) { |
| 53 // If we did not get initialized yet and we have a socket | 55 // If we did not get initialized yet and we have a socket |
| 54 // request pending, cancel it. | 56 // request pending, cancel it. |
| 55 pool_->CancelRequest(group_name_, this); | 57 pool_->CancelRequest(group_name_, this); |
| 56 } | 58 } |
| (...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 127 | 129 |
| 128 // No times if the socket is reused. | 130 // No times if the socket is reused. |
| 129 if (is_reused) | 131 if (is_reused) |
| 130 return true; | 132 return true; |
| 131 | 133 |
| 132 load_timing_info->connect_timing = connect_timing_; | 134 load_timing_info->connect_timing = connect_timing_; |
| 133 return true; | 135 return true; |
| 134 } | 136 } |
| 135 | 137 |
| 136 void ClientSocketHandle::SetSocket(scoped_ptr<StreamSocket> s) { | 138 void ClientSocketHandle::SetSocket(scoped_ptr<StreamSocket> s) { |
| 137 socket_ = s.Pass(); | 139 socket_ = std::move(s); |
| 138 } | 140 } |
| 139 | 141 |
| 140 void ClientSocketHandle::OnIOComplete(int result) { | 142 void ClientSocketHandle::OnIOComplete(int result) { |
| 141 CompletionCallback callback = user_callback_; | 143 CompletionCallback callback = user_callback_; |
| 142 user_callback_.Reset(); | 144 user_callback_.Reset(); |
| 143 HandleInitCompletion(result); | 145 HandleInitCompletion(result); |
| 144 callback.Run(result); | 146 callback.Run(result); |
| 145 } | 147 } |
| 146 | 148 |
| 147 scoped_ptr<StreamSocket> ClientSocketHandle::PassSocket() { | 149 scoped_ptr<StreamSocket> ClientSocketHandle::PassSocket() { |
| 148 return socket_.Pass(); | 150 return std::move(socket_); |
| 149 } | 151 } |
| 150 | 152 |
| 151 void ClientSocketHandle::HandleInitCompletion(int result) { | 153 void ClientSocketHandle::HandleInitCompletion(int result) { |
| 152 CHECK_NE(ERR_IO_PENDING, result); | 154 CHECK_NE(ERR_IO_PENDING, result); |
| 153 if (result != OK) { | 155 if (result != OK) { |
| 154 if (!socket_.get()) | 156 if (!socket_.get()) |
| 155 ResetInternal(false); // Nothing to cancel since the request failed. | 157 ResetInternal(false); // Nothing to cancel since the request failed. |
| 156 else | 158 else |
| 157 is_initialized_ = true; | 159 is_initialized_ = true; |
| 158 return; | 160 return; |
| 159 } | 161 } |
| 160 is_initialized_ = true; | 162 is_initialized_ = true; |
| 161 CHECK_NE(-1, pool_id_) << "Pool should have set |pool_id_| to a valid value."; | 163 CHECK_NE(-1, pool_id_) << "Pool should have set |pool_id_| to a valid value."; |
| 162 setup_time_ = base::TimeTicks::Now() - init_time_; | 164 setup_time_ = base::TimeTicks::Now() - init_time_; |
| 163 | 165 |
| 164 // Broadcast that the socket has been acquired. | 166 // Broadcast that the socket has been acquired. |
| 165 // TODO(eroman): This logging is not complete, in particular set_socket() and | 167 // TODO(eroman): This logging is not complete, in particular set_socket() and |
| 166 // release() socket. It ends up working though, since those methods are being | 168 // release() socket. It ends up working though, since those methods are being |
| 167 // used to layer sockets (and the destination sources are the same). | 169 // used to layer sockets (and the destination sources are the same). |
| 168 DCHECK(socket_.get()); | 170 DCHECK(socket_.get()); |
| 169 socket_->NetLog().BeginEvent( | 171 socket_->NetLog().BeginEvent( |
| 170 NetLog::TYPE_SOCKET_IN_USE, | 172 NetLog::TYPE_SOCKET_IN_USE, |
| 171 requesting_source_.ToEventParametersCallback()); | 173 requesting_source_.ToEventParametersCallback()); |
| 172 } | 174 } |
| 173 | 175 |
| 174 } // namespace net | 176 } // namespace net |
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