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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_HELPER_H_ | 5 #ifndef UI_GL_GL_HELPER_H_ |
| 6 #define UI_GL_GL_HELPER_H_ | 6 #define UI_GL_GL_HELPER_H_ |
| 7 | 7 |
| 8 #include "base/basictypes.h" | |
| 9 #include "ui/gl/gl_bindings.h" | 8 #include "ui/gl/gl_bindings.h" |
| 10 #include "ui/gl/gl_export.h" | 9 #include "ui/gl/gl_export.h" |
| 11 | 10 |
| 12 namespace gfx { | 11 namespace gfx { |
| 13 | 12 |
| 14 class GL_EXPORT GLHelper { | 13 class GL_EXPORT GLHelper { |
| 15 public: | 14 public: |
| 16 // Compiles a shader. | 15 // Compiles a shader. |
| 17 // Does not check for errors, always returns shader. | 16 // Does not check for errors, always returns shader. |
| 18 static GLuint CompileShader(GLenum type, const char* src); | 17 static GLuint CompileShader(GLenum type, const char* src); |
| (...skipping 14 matching lines...) Expand all Loading... |
| 33 // a quad as a tri-strip. | 32 // a quad as a tri-strip. |
| 34 static GLuint SetupQuadVertexBuffer(); | 33 static GLuint SetupQuadVertexBuffer(); |
| 35 | 34 |
| 36 // Draws a quad to the currently bound frame buffer. | 35 // Draws a quad to the currently bound frame buffer. |
| 37 static void DrawQuad(GLuint vertex_buffer); | 36 static void DrawQuad(GLuint vertex_buffer); |
| 38 }; | 37 }; |
| 39 | 38 |
| 40 } // namespace gfx | 39 } // namespace gfx |
| 41 | 40 |
| 42 #endif // UI_GL_GL_HELPER_H_ | 41 #endif // UI_GL_GL_HELPER_H_ |
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