| Index: include/core/SkRect.h
|
| diff --git a/include/core/SkRect.h b/include/core/SkRect.h
|
| index fe276e6710b0d242a0b96de66eb22d87f7e7c015..4f649b7c7325efcb82872f329eb83ac25d614198 100644
|
| --- a/include/core/SkRect.h
|
| +++ b/include/core/SkRect.h
|
| @@ -825,24 +825,6 @@ public:
|
| }
|
|
|
| /**
|
| - * Variant of round() that explicitly performs the rounding step (i.e. floor(x + 0.5)) using
|
| - * double instead of SkScalar (float). It does this by calling SkDScalarRoundToInt(), which
|
| - * may be slower than calling SkScalarRountToInt(), but gives slightly more accurate results.
|
| - *
|
| - * e.g.
|
| - * SkScalar x = 0.49999997f;
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| - * int ix = SkScalarRoundToInt(x);
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| - * SkASSERT(0 == ix); // <--- fails
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| - * ix = SkDScalarRoundToInt(x);
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| - * SkASSERT(0 == ix); // <--- succeeds
|
| - */
|
| - void dround(SkIRect* dst) const {
|
| - SkASSERT(dst);
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| - dst->set(SkDScalarRoundToInt(fLeft), SkDScalarRoundToInt(fTop),
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| - SkDScalarRoundToInt(fRight), SkDScalarRoundToInt(fBottom));
|
| - }
|
| -
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| - /**
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| * Set the dst rectangle by rounding "out" this rectangle, choosing the
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| * SkScalarFloor of top and left, and the SkScalarCeil of right and bottom.
|
| */
|
|
|