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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 #include "core/platform/text/LocaleToScriptMapping.h" | |
33 | 32 |
34 #include <wtf/HashMap.h> | 33 #include <wtf/HashMap.h> |
35 #include <wtf/HashSet.h> | 34 #include <wtf/HashSet.h> |
36 #include <wtf/text/StringHash.h> | 35 #include <wtf/text/StringHash.h> |
37 | 36 |
38 namespace WebCore { | 37 namespace WebCore { |
39 | 38 |
40 UScriptCode scriptNameToCode(const String& scriptName) | 39 UScriptCode scriptNameToCode(const String& scriptName) |
41 { | 40 { |
42 struct ScriptNameCode { | 41 struct ScriptNameCode { |
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395 break; | 394 break; |
396 UScriptCode code = scriptNameToCode(canonicalLocale.substring(pos + 1)); | 395 UScriptCode code = scriptNameToCode(canonicalLocale.substring(pos + 1)); |
397 if (code != USCRIPT_INVALID_CODE && code != USCRIPT_UNKNOWN) | 396 if (code != USCRIPT_INVALID_CODE && code != USCRIPT_UNKNOWN) |
398 return code; | 397 return code; |
399 canonicalLocale = canonicalLocale.substring(0, pos); | 398 canonicalLocale = canonicalLocale.substring(0, pos); |
400 } | 399 } |
401 return USCRIPT_COMMON; | 400 return USCRIPT_COMMON; |
402 } | 401 } |
403 | 402 |
404 } // namespace WebCore | 403 } // namespace WebCore |
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