Index: third_party/WebKit/Source/core/svg/SVGLengthContext.cpp |
diff --git a/third_party/WebKit/Source/core/svg/SVGLengthContext.cpp b/third_party/WebKit/Source/core/svg/SVGLengthContext.cpp |
index f553158421f727b1c1c0d0772fdae44da33a1052..22b768839f3dbc38612b45138d2df0a4bdb956c8 100644 |
--- a/third_party/WebKit/Source/core/svg/SVGLengthContext.cpp |
+++ b/third_party/WebKit/Source/core/svg/SVGLengthContext.cpp |
@@ -26,6 +26,7 @@ |
#include "core/css/CSSHelper.h" |
#include "core/css/CSSPrimitiveValue.h" |
#include "core/dom/NodeComputedStyle.h" |
+#include "core/frame/FrameView.h" |
#include "core/layout/LayoutObject.h" |
#include "core/style/ComputedStyle.h" |
#include "core/svg/SVGSVGElement.h" |
@@ -101,6 +102,26 @@ static float convertValueFromEMSToUserUnits(const ComputedStyle* style, float va |
return value * style->specifiedFontSize(); |
} |
+static float viewportWidthPercent(const FloatSize& viewportSize) |
rwlbuis
2015/12/22 16:41:49
These 4 helper functions should be inline and shou
Shanmuga Pandi
2015/12/23 09:00:59
Done.
|
+{ |
+ return viewportSize.width() / 100; |
+} |
+ |
+static float viewportHeightPercent(const FloatSize& viewportSize) |
+{ |
+ return viewportSize.height() / 100; |
+} |
rwlbuis
2015/12/22 16:41:49
You can probably unify above two by passing a dime
Shanmuga Pandi
2015/12/23 09:00:59
Done.
|
+ |
+static float viewportMinPercent(const FloatSize& viewportSize) |
+{ |
+ return std::min(viewportSize.width(), viewportSize.height()) / 100; |
+} |
+ |
+static float viewportMaxPercent(const FloatSize& viewportSize) |
+{ |
+ return std::max(viewportSize.width(), viewportSize.height()) / 100; |
+} |
+ |
SVGLengthContext::SVGLengthContext(const SVGElement* context) |
: m_context(context) |
{ |
@@ -226,6 +247,12 @@ float SVGLengthContext::convertValueToUserUnits(float value, SVGLengthMode mode, |
case CSSPrimitiveValue::UnitType::Chs: |
userUnits = convertValueFromCHSToUserUnits(value); |
break; |
+ case CSSPrimitiveValue::UnitType::ViewportWidth: |
+ case CSSPrimitiveValue::UnitType::ViewportHeight: |
+ case CSSPrimitiveValue::UnitType::ViewportMin: |
+ case CSSPrimitiveValue::UnitType::ViewportMax: |
+ userUnits = convertValueFromViewportUnitsToUserUnits(fromUnit, value); |
+ break; |
default: |
ASSERT_NOT_REACHED(); |
break; |
@@ -273,6 +300,11 @@ float SVGLengthContext::convertValueFromUserUnits(float value, SVGLengthMode mod |
return value / cssPixelsPerPoint; |
case CSSPrimitiveValue::UnitType::Picas: |
return value / cssPixelsPerPica; |
+ case CSSPrimitiveValue::UnitType::ViewportWidth: |
+ case CSSPrimitiveValue::UnitType::ViewportHeight: |
+ case CSSPrimitiveValue::UnitType::ViewportMin: |
+ case CSSPrimitiveValue::UnitType::ViewportMax: |
+ return convertValueFromUserUnitsToViewportUnits(toUnit, value); |
default: |
break; |
} |
@@ -329,6 +361,70 @@ float SVGLengthContext::convertValueFromEXSToUserUnits(float value) const |
return value * ceilf(style->fontMetrics().xHeight() / style->effectiveZoom()); |
} |
+float SVGLengthContext::convertValueFromUserUnitsToViewportUnits(CSSPrimitiveValue::UnitType toUnit, float value) const |
rwlbuis
2015/12/22 16:41:49
Do we need to take zoom into account in these 2 me
Shanmuga Pandi
2015/12/23 09:00:59
Acknowledged.
|
+{ |
+ if (!m_context) |
+ return 0; |
+ |
+ const Document& document = m_context->document(); |
+ FrameView* view = document.view(); |
+ if (!view) |
+ return 0; |
+ |
+ FloatSize viewportSize(view->width(), view->height()); |
+ |
+ switch (toUnit) { |
+ case CSSPrimitiveValue::UnitType::ViewportWidth: |
+ return value / viewportWidthPercent(viewportSize); |
+ |
+ case CSSPrimitiveValue::UnitType::ViewportHeight: |
+ return value / viewportHeightPercent(viewportSize); |
+ |
+ case CSSPrimitiveValue::UnitType::ViewportMin: |
+ return value / viewportMinPercent(viewportSize); |
+ |
+ case CSSPrimitiveValue::UnitType::ViewportMax: |
+ return value / viewportMaxPercent(viewportSize); |
+ default: |
+ break; |
+ } |
+ |
+ ASSERT_NOT_REACHED(); |
+ return 0; |
+} |
+ |
+float SVGLengthContext::convertValueFromViewportUnitsToUserUnits(CSSPrimitiveValue::UnitType fromUnit, float value) const |
+{ |
+ if (!m_context) |
+ return 0; |
+ |
+ const Document& document = m_context->document(); |
+ FrameView* view = document.view(); |
+ if (!view) |
+ return 0; |
+ |
+ FloatSize viewportSize(view->width(), view->height()); |
+ |
+ switch (fromUnit) { |
+ case CSSPrimitiveValue::UnitType::ViewportWidth: |
+ return value * viewportWidthPercent(viewportSize); |
+ |
+ case CSSPrimitiveValue::UnitType::ViewportHeight: |
+ return value * viewportHeightPercent(viewportSize); |
+ |
+ case CSSPrimitiveValue::UnitType::ViewportMin: |
+ return value * viewportMinPercent(viewportSize); |
+ |
+ case CSSPrimitiveValue::UnitType::ViewportMax: |
+ return value * viewportMaxPercent(viewportSize); |
+ default: |
+ break; |
+ } |
+ |
+ ASSERT_NOT_REACHED(); |
+ return 0; |
+} |
+ |
bool SVGLengthContext::determineViewport(FloatSize& viewportSize) const |
{ |
if (!m_context) |