Index: third_party/re2/re2/unicode_casefold.h |
diff --git a/third_party/re2/re2/unicode_casefold.h b/third_party/re2/re2/unicode_casefold.h |
deleted file mode 100644 |
index 167114049ff0106ef0fa4a6038058a33fbd156ff..0000000000000000000000000000000000000000 |
--- a/third_party/re2/re2/unicode_casefold.h |
+++ /dev/null |
@@ -1,75 +0,0 @@ |
-// Copyright 2008 The RE2 Authors. All Rights Reserved. |
-// Use of this source code is governed by a BSD-style |
-// license that can be found in the LICENSE file. |
- |
-// Unicode case folding tables. |
- |
-// The Unicode case folding tables encode the mapping from one Unicode point |
-// to the next largest Unicode point with equivalent folding. The largest |
-// point wraps back to the first. For example, the tables map: |
-// |
-// 'A' -> 'a' |
-// 'a' -> 'A' |
-// |
-// 'K' -> 'k' |
-// 'k' -> 'K' (Kelvin symbol) |
-// 'K' -> 'K' |
-// |
-// Like everything Unicode, these tables are big. If we represent the table |
-// as a sorted list of uint32 pairs, it has 2049 entries and is 16 kB. |
-// Most table entries look like the ones around them: |
-// 'A' maps to 'A'+32, 'B' maps to 'B'+32, etc. |
-// Instead of listing all the pairs explicitly, we make a list of ranges |
-// and deltas, so that the table entries for 'A' through 'Z' can be represented |
-// as a single entry { 'A', 'Z', +32 }. |
-// |
-// In addition to blocks that map to each other (A-Z mapping to a-z) |
-// there are blocks of pairs that individually map to each other |
-// (for example, 0100<->0101, 0102<->0103, 0104<->0105, ...). |
-// For those, the special delta value EvenOdd marks even/odd pairs |
-// (if even, add 1; if odd, subtract 1), and OddEven marks odd/even pairs. |
-// |
-// In this form, the table has 274 entries, about 3kB. If we were to split |
-// the table into one for 16-bit codes and an overflow table for larger ones, |
-// we could get it down to about 1.5kB, but that's not worth the complexity. |
-// |
-// The grouped form also allows for efficient fold range calculations |
-// rather than looping one character at a time. |
- |
-#ifndef RE2_UNICODE_CASEFOLD_H__ |
-#define RE2_UNICODE_CASEFOLD_H__ |
- |
-#include "util/util.h" |
- |
-namespace re2 { |
- |
-enum { |
- EvenOdd = 1, |
- OddEven = -1, |
- EvenOddSkip = 1<<30, |
- OddEvenSkip, |
-}; |
- |
-struct CaseFold { |
- Rune lo; |
- Rune hi; |
- int32 delta; |
-}; |
- |
-extern const CaseFold unicode_casefold[]; |
-extern const int num_unicode_casefold; |
- |
-extern const CaseFold unicode_tolower[]; |
-extern const int num_unicode_tolower; |
- |
-// Returns the CaseFold* in the tables that contains rune. |
-// If rune is not in the tables, returns the first CaseFold* after rune. |
-// If rune is larger than any value in the tables, returns NULL. |
-extern const CaseFold* LookupCaseFold(const CaseFold*, int, Rune rune); |
- |
-// Returns the result of applying the fold f to the rune r. |
-extern Rune ApplyFold(const CaseFold *f, Rune r); |
- |
-} // namespace re2 |
- |
-#endif // RE2_UNICODE_CASEFOLD_H__ |