Index: third_party/re2/re2/set.h |
diff --git a/third_party/re2/re2/set.h b/third_party/re2/re2/set.h |
deleted file mode 100644 |
index 1f55b6198302d7b6f50ea826926f941fd68b3b5b..0000000000000000000000000000000000000000 |
--- a/third_party/re2/re2/set.h |
+++ /dev/null |
@@ -1,55 +0,0 @@ |
-// Copyright 2010 The RE2 Authors. All Rights Reserved. |
-// Use of this source code is governed by a BSD-style |
-// license that can be found in the LICENSE file. |
- |
-#ifndef RE2_SET_H |
-#define RE2_SET_H |
- |
-#include <utility> |
-#include <vector> |
- |
-#include "re2/re2.h" |
- |
-namespace re2 { |
-using std::vector; |
- |
-// An RE2::Set represents a collection of regexps that can |
-// be searched for simultaneously. |
-class RE2::Set { |
- public: |
- Set(const RE2::Options& options, RE2::Anchor anchor); |
- ~Set(); |
- |
- // Add adds regexp pattern to the set, interpreted using the RE2 options. |
- // (The RE2 constructor's default options parameter is RE2::UTF8.) |
- // Add returns the regexp index that will be used to identify |
- // it in the result of Match, or -1 if the regexp cannot be parsed. |
- // Indices are assigned in sequential order starting from 0. |
- // Error returns do not increment the index. |
- // If an error occurs and error != NULL, *error will hold an error message. |
- int Add(const StringPiece& pattern, string* error); |
- |
- // Compile prepares the Set for matching. |
- // Add must not be called again after Compile. |
- // Compile must be called before FullMatch or PartialMatch. |
- // Compile may return false if it runs out of memory. |
- bool Compile(); |
- |
- // Match returns true if text matches any of the regexps in the set. |
- // If so, it fills v with the indices of the matching regexps. |
- bool Match(const StringPiece& text, vector<int>* v) const; |
- |
- private: |
- RE2::Options options_; |
- RE2::Anchor anchor_; |
- vector<re2::Regexp*> re_; |
- re2::Prog* prog_; |
- bool compiled_; |
- //DISALLOW_COPY_AND_ASSIGN(Set); |
- Set(const Set&); |
- void operator=(const Set&); |
-}; |
- |
-} // namespace re2 |
- |
-#endif // RE2_SET_H |