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Unified Diff: third_party/re2/util/utf.h

Issue 1544433002: Replace RE2 import with a dependency (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Re-Added LICENSE and OWNERS file Created 5 years ago
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Index: third_party/re2/util/utf.h
diff --git a/third_party/re2/util/utf.h b/third_party/re2/util/utf.h
deleted file mode 100644
index 06ff8f03eb4d281c40ad583051fa70cdf21f88b5..0000000000000000000000000000000000000000
--- a/third_party/re2/util/utf.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
- * The authors of this software are Rob Pike and Ken Thompson.
- * Copyright (c) 2002 by Lucent Technologies.
- * Permission to use, copy, modify, and distribute this software for any
- * purpose without fee is hereby granted, provided that this entire notice
- * is included in all copies of any software which is or includes a copy
- * or modification of this software and in all copies of the supporting
- * documentation for such software.
- * THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
- * WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR LUCENT TECHNOLOGIES MAKE ANY
- * REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
- * OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
- *
- * This file and rune.cc have been converted to compile as C++ code
- * in name space re2.
- */
-#ifndef RE2_UTIL_UTF_H__
-#define RE2_UTIL_UTF_H__
-
-#include <stdint.h>
-
-namespace re2 {
-
-typedef signed int Rune; /* Code-point values in Unicode 4.0 are 21 bits wide.*/
-
-enum
-{
- UTFmax = 4, /* maximum bytes per rune */
- Runesync = 0x80, /* cannot represent part of a UTF sequence (<) */
- Runeself = 0x80, /* rune and UTF sequences are the same (<) */
- Runeerror = 0xFFFD, /* decoding error in UTF */
- Runemax = 0x10FFFF, /* maximum rune value */
-};
-
-int runetochar(char* s, const Rune* r);
-int chartorune(Rune* r, const char* s);
-int fullrune(const char* s, int n);
-int utflen(const char* s);
-char* utfrune(const char*, Rune);
-
-} // namespace re2
-
-#endif // RE2_UTIL_UTF_H__
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