| Index: third_party/re2/util/strutil.cc
|
| diff --git a/third_party/re2/util/strutil.cc b/third_party/re2/util/strutil.cc
|
| deleted file mode 100644
|
| index d3a0249133df514ff107d9c8a539effa6f3230bf..0000000000000000000000000000000000000000
|
| --- a/third_party/re2/util/strutil.cc
|
| +++ /dev/null
|
| @@ -1,103 +0,0 @@
|
| -// Copyright 1999-2005 The RE2 Authors. All Rights Reserved.
|
| -// Use of this source code is governed by a BSD-style
|
| -// license that can be found in the LICENSE file.
|
| -
|
| -#include "util/util.h"
|
| -#include "re2/stringpiece.h"
|
| -
|
| -namespace re2 {
|
| -
|
| -// ----------------------------------------------------------------------
|
| -// CEscapeString()
|
| -// Copies 'src' to 'dest', escaping dangerous characters using
|
| -// C-style escape sequences. 'src' and 'dest' should not overlap.
|
| -// Returns the number of bytes written to 'dest' (not including the \0)
|
| -// or -1 if there was insufficient space.
|
| -// ----------------------------------------------------------------------
|
| -int CEscapeString(const char* src, int src_len, char* dest,
|
| - int dest_len) {
|
| - const char* src_end = src + src_len;
|
| - int used = 0;
|
| -
|
| - for (; src < src_end; src++) {
|
| - if (dest_len - used < 2) // space for two-character escape
|
| - return -1;
|
| -
|
| - unsigned char c = *src;
|
| - switch (c) {
|
| - case '\n': dest[used++] = '\\'; dest[used++] = 'n'; break;
|
| - case '\r': dest[used++] = '\\'; dest[used++] = 'r'; break;
|
| - case '\t': dest[used++] = '\\'; dest[used++] = 't'; break;
|
| - case '\"': dest[used++] = '\\'; dest[used++] = '\"'; break;
|
| - case '\'': dest[used++] = '\\'; dest[used++] = '\''; break;
|
| - case '\\': dest[used++] = '\\'; dest[used++] = '\\'; break;
|
| - default:
|
| - // Note that if we emit \xNN and the src character after that is a hex
|
| - // digit then that digit must be escaped too to prevent it being
|
| - // interpreted as part of the character code by C.
|
| - if (c < ' ' || c > '~') {
|
| - if (dest_len - used < 5) // space for four-character escape + \0
|
| - return -1;
|
| -#if !defined(_WIN32)
|
| - snprintf(dest + used, 5, "\\%03o", c);
|
| -#else
|
| - // On Windows, the function takes 4+VA arguments, not 3+VA. With an
|
| - // array, the buffer size will be inferred, but not with a pointer.
|
| - snprintf(dest + used, 5, _TRUNCATE, "\\%03o", c);
|
| -#endif
|
| - used += 4;
|
| - } else {
|
| - dest[used++] = c; break;
|
| - }
|
| - }
|
| - }
|
| -
|
| - if (dest_len - used < 1) // make sure that there is room for \0
|
| - return -1;
|
| -
|
| - dest[used] = '\0'; // doesn't count towards return value though
|
| - return used;
|
| -}
|
| -
|
| -
|
| -// ----------------------------------------------------------------------
|
| -// CEscape()
|
| -// Copies 'src' to result, escaping dangerous characters using
|
| -// C-style escape sequences. 'src' and 'dest' should not overlap.
|
| -// ----------------------------------------------------------------------
|
| -string CEscape(const StringPiece& src) {
|
| - const int dest_length = src.size() * 4 + 1; // Maximum possible expansion
|
| - char* dest = new char[dest_length];
|
| - const int len = CEscapeString(src.data(), src.size(),
|
| - dest, dest_length);
|
| - string s = string(dest, len);
|
| - delete[] dest;
|
| - return s;
|
| -}
|
| -
|
| -string PrefixSuccessor(const StringPiece& prefix) {
|
| - // We can increment the last character in the string and be done
|
| - // unless that character is 255, in which case we have to erase the
|
| - // last character and increment the previous character, unless that
|
| - // is 255, etc. If the string is empty or consists entirely of
|
| - // 255's, we just return the empty string.
|
| - bool done = false;
|
| - string limit(prefix.data(), prefix.size());
|
| - int index = static_cast<int>(limit.size()) - 1;
|
| - while (!done && index >= 0) {
|
| - if ((limit[index]&255) == 255) {
|
| - limit.erase(index);
|
| - index--;
|
| - } else {
|
| - limit[index]++;
|
| - done = true;
|
| - }
|
| - }
|
| - if (!done) {
|
| - return "";
|
| - } else {
|
| - return limit;
|
| - }
|
| -}
|
| -
|
| -} // namespace re2
|
|
|