Index: third_party/re2/re2/unicode_groups.h |
diff --git a/third_party/re2/re2/unicode_groups.h b/third_party/re2/re2/unicode_groups.h |
deleted file mode 100644 |
index fc1c2534d6799ca76a61ba14fc7eff898acf40b5..0000000000000000000000000000000000000000 |
--- a/third_party/re2/re2/unicode_groups.h |
+++ /dev/null |
@@ -1,64 +0,0 @@ |
-// Copyright 2008 The RE2 Authors. All Rights Reserved. |
-// Use of this source code is governed by a BSD-style |
-// license that can be found in the LICENSE file. |
- |
-// Unicode character groups. |
- |
-// The codes get split into ranges of 16-bit codes |
-// and ranges of 32-bit codes. It would be simpler |
-// to use only 32-bit ranges, but these tables are large |
-// enough to warrant extra care. |
-// |
-// Using just 32-bit ranges gives 27 kB of data. |
-// Adding 16-bit ranges gives 18 kB of data. |
-// Adding an extra table of 16-bit singletons would reduce |
-// to 16.5 kB of data but make the data harder to use; |
-// we don't bother. |
- |
-#ifndef RE2_UNICODE_GROUPS_H__ |
-#define RE2_UNICODE_GROUPS_H__ |
- |
-#include "util/util.h" |
- |
-namespace re2 { |
- |
-struct URange16 |
-{ |
- uint16 lo; |
- uint16 hi; |
-}; |
- |
-struct URange32 |
-{ |
- Rune lo; |
- Rune hi; |
-}; |
- |
-struct UGroup |
-{ |
- const char *name; |
- int sign; // +1 for [abc], -1 for [^abc] |
- const URange16 *r16; |
- int nr16; |
- const URange32 *r32; |
- int nr32; |
-}; |
- |
-// Named by property or script name (e.g., "Nd", "N", "Han"). |
-// Negated groups are not included. |
-extern const UGroup unicode_groups[]; |
-extern const int num_unicode_groups; |
- |
-// Named by POSIX name (e.g., "[:alpha:]", "[:^lower:]"). |
-// Negated groups are included. |
-extern const UGroup posix_groups[]; |
-extern const int num_posix_groups; |
- |
-// Named by Perl name (e.g., "\\d", "\\D"). |
-// Negated groups are included. |
-extern const UGroup perl_groups[]; |
-extern const int num_perl_groups; |
- |
-} // namespace re2 |
- |
-#endif // RE2_UNICODE_GROUPS_H__ |