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| 1 // Copyright 2005-2009 The RE2 Authors. All Rights Reserved. | |
| 2 // Use of this source code is governed by a BSD-style | |
| 3 // license that can be found in the LICENSE file. | |
| 4 | |
| 5 // Modified from Google perftools's tcmalloc_unittest.cc. | |
| 6 | |
| 7 #include "util/random.h" | |
| 8 | |
| 9 namespace re2 { | |
| 10 | |
| 11 int32 ACMRandom::Next() { | |
| 12 const int32 M = 2147483647L; // 2^31-1 | |
| 13 const int32 A = 16807; | |
| 14 // In effect, we are computing seed_ = (seed_ * A) % M, where M = 2^31-1 | |
| 15 uint32 lo = A * (int32)(seed_ & 0xFFFF); | |
| 16 uint32 hi = A * (int32)((uint32)seed_ >> 16); | |
| 17 lo += (hi & 0x7FFF) << 16; | |
| 18 if (lo > M) { | |
| 19 lo &= M; | |
| 20 ++lo; | |
| 21 } | |
| 22 lo += hi >> 15; | |
| 23 if (lo > M) { | |
| 24 lo &= M; | |
| 25 ++lo; | |
| 26 } | |
| 27 return (seed_ = (int32) lo); | |
| 28 } | |
| 29 | |
| 30 int32 ACMRandom::Uniform(int32 n) { | |
| 31 return Next() % n; | |
| 32 } | |
| 33 | |
| 34 } // namespace re2 | |
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