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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/cc_messages.h" | 5 #include "content/common/cc_messages.h" |
6 | 6 |
| 7 #include <utility> |
| 8 |
7 #include "base/test/launcher/unit_test_launcher.h" | 9 #include "base/test/launcher/unit_test_launcher.h" |
8 #include "base/test/test_suite.h" | 10 #include "base/test/test_suite.h" |
9 #include "cc/output/compositor_frame.h" | 11 #include "cc/output/compositor_frame.h" |
10 #include "ipc/ipc_message.h" | 12 #include "ipc/ipc_message.h" |
11 #include "testing/gtest/include/gtest/gtest.h" | 13 #include "testing/gtest/include/gtest/gtest.h" |
12 #include "testing/perf/perf_test.h" | 14 #include "testing/perf/perf_test.h" |
13 | 15 |
14 using cc::CompositorFrame; | 16 using cc::CompositorFrame; |
15 using cc::DelegatedFrameData; | 17 using cc::DelegatedFrameData; |
16 using cc::DrawQuad; | 18 using cc::DrawQuad; |
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67 | 69 |
68 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); | 70 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); |
69 render_pass->CreateAndAppendSharedQuadState(); | 71 render_pass->CreateAndAppendSharedQuadState(); |
70 for (int i = 0; i < 4000; ++i) { | 72 for (int i = 0; i < 4000; ++i) { |
71 PictureDrawQuad* quad = | 73 PictureDrawQuad* quad = |
72 render_pass->CreateAndAppendDrawQuad<PictureDrawQuad>(); | 74 render_pass->CreateAndAppendDrawQuad<PictureDrawQuad>(); |
73 quad->shared_quad_state = render_pass->shared_quad_state_list.back(); | 75 quad->shared_quad_state = render_pass->shared_quad_state_list.back(); |
74 } | 76 } |
75 | 77 |
76 frame->delegated_frame_data.reset(new DelegatedFrameData); | 78 frame->delegated_frame_data.reset(new DelegatedFrameData); |
77 frame->delegated_frame_data->render_pass_list.push_back(render_pass.Pass()); | 79 frame->delegated_frame_data->render_pass_list.push_back( |
| 80 std::move(render_pass)); |
78 | 81 |
79 RunTest("DelegatedFrame_ManyQuads_1_4000", *frame); | 82 RunTest("DelegatedFrame_ManyQuads_1_4000", *frame); |
80 } | 83 } |
81 | 84 |
82 TEST_F(CCMessagesPerfTest, DelegatedFrame_ManyQuads_1_100000) { | 85 TEST_F(CCMessagesPerfTest, DelegatedFrame_ManyQuads_1_100000) { |
83 scoped_ptr<CompositorFrame> frame(new CompositorFrame); | 86 scoped_ptr<CompositorFrame> frame(new CompositorFrame); |
84 | 87 |
85 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); | 88 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); |
86 render_pass->CreateAndAppendSharedQuadState(); | 89 render_pass->CreateAndAppendSharedQuadState(); |
87 for (int i = 0; i < 100000; ++i) { | 90 for (int i = 0; i < 100000; ++i) { |
88 PictureDrawQuad* quad = | 91 PictureDrawQuad* quad = |
89 render_pass->CreateAndAppendDrawQuad<PictureDrawQuad>(); | 92 render_pass->CreateAndAppendDrawQuad<PictureDrawQuad>(); |
90 quad->shared_quad_state = render_pass->shared_quad_state_list.back(); | 93 quad->shared_quad_state = render_pass->shared_quad_state_list.back(); |
91 } | 94 } |
92 | 95 |
93 frame->delegated_frame_data.reset(new DelegatedFrameData); | 96 frame->delegated_frame_data.reset(new DelegatedFrameData); |
94 frame->delegated_frame_data->render_pass_list.push_back(render_pass.Pass()); | 97 frame->delegated_frame_data->render_pass_list.push_back( |
| 98 std::move(render_pass)); |
95 | 99 |
96 RunTest("DelegatedFrame_ManyQuads_1_100000", *frame); | 100 RunTest("DelegatedFrame_ManyQuads_1_100000", *frame); |
97 } | 101 } |
98 | 102 |
99 TEST_F(CCMessagesPerfTest, DelegatedFrame_ManyQuads_4000_4000) { | 103 TEST_F(CCMessagesPerfTest, DelegatedFrame_ManyQuads_4000_4000) { |
100 scoped_ptr<CompositorFrame> frame(new CompositorFrame); | 104 scoped_ptr<CompositorFrame> frame(new CompositorFrame); |
101 | 105 |
102 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); | 106 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); |
103 for (int i = 0; i < 4000; ++i) { | 107 for (int i = 0; i < 4000; ++i) { |
104 render_pass->CreateAndAppendSharedQuadState(); | 108 render_pass->CreateAndAppendSharedQuadState(); |
105 PictureDrawQuad* quad = | 109 PictureDrawQuad* quad = |
106 render_pass->CreateAndAppendDrawQuad<PictureDrawQuad>(); | 110 render_pass->CreateAndAppendDrawQuad<PictureDrawQuad>(); |
107 quad->shared_quad_state = render_pass->shared_quad_state_list.back(); | 111 quad->shared_quad_state = render_pass->shared_quad_state_list.back(); |
108 } | 112 } |
109 | 113 |
110 frame->delegated_frame_data.reset(new DelegatedFrameData); | 114 frame->delegated_frame_data.reset(new DelegatedFrameData); |
111 frame->delegated_frame_data->render_pass_list.push_back(render_pass.Pass()); | 115 frame->delegated_frame_data->render_pass_list.push_back( |
| 116 std::move(render_pass)); |
112 | 117 |
113 RunTest("DelegatedFrame_ManyQuads_4000_4000", *frame); | 118 RunTest("DelegatedFrame_ManyQuads_4000_4000", *frame); |
114 } | 119 } |
115 | 120 |
116 TEST_F(CCMessagesPerfTest, DelegatedFrame_ManyQuads_100000_100000) { | 121 TEST_F(CCMessagesPerfTest, DelegatedFrame_ManyQuads_100000_100000) { |
117 scoped_ptr<CompositorFrame> frame(new CompositorFrame); | 122 scoped_ptr<CompositorFrame> frame(new CompositorFrame); |
118 | 123 |
119 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); | 124 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); |
120 for (int i = 0; i < 100000; ++i) { | 125 for (int i = 0; i < 100000; ++i) { |
121 render_pass->CreateAndAppendSharedQuadState(); | 126 render_pass->CreateAndAppendSharedQuadState(); |
122 PictureDrawQuad* quad = | 127 PictureDrawQuad* quad = |
123 render_pass->CreateAndAppendDrawQuad<PictureDrawQuad>(); | 128 render_pass->CreateAndAppendDrawQuad<PictureDrawQuad>(); |
124 quad->shared_quad_state = render_pass->shared_quad_state_list.back(); | 129 quad->shared_quad_state = render_pass->shared_quad_state_list.back(); |
125 } | 130 } |
126 | 131 |
127 frame->delegated_frame_data.reset(new DelegatedFrameData); | 132 frame->delegated_frame_data.reset(new DelegatedFrameData); |
128 frame->delegated_frame_data->render_pass_list.push_back(render_pass.Pass()); | 133 frame->delegated_frame_data->render_pass_list.push_back( |
| 134 std::move(render_pass)); |
129 | 135 |
130 RunTest("DelegatedFrame_ManyQuads_100000_100000", *frame); | 136 RunTest("DelegatedFrame_ManyQuads_100000_100000", *frame); |
131 } | 137 } |
132 | 138 |
133 TEST_F(CCMessagesPerfTest, | 139 TEST_F(CCMessagesPerfTest, |
134 DelegatedFrame_ManyRenderPasses_10000_100) { | 140 DelegatedFrame_ManyRenderPasses_10000_100) { |
135 scoped_ptr<CompositorFrame> frame(new CompositorFrame); | 141 scoped_ptr<CompositorFrame> frame(new CompositorFrame); |
136 frame->delegated_frame_data.reset(new DelegatedFrameData); | 142 frame->delegated_frame_data.reset(new DelegatedFrameData); |
137 | 143 |
138 for (int i = 0; i < 1000; ++i) { | 144 for (int i = 0; i < 1000; ++i) { |
139 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); | 145 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); |
140 for (int j = 0; j < 100; ++j) { | 146 for (int j = 0; j < 100; ++j) { |
141 render_pass->CreateAndAppendSharedQuadState(); | 147 render_pass->CreateAndAppendSharedQuadState(); |
142 PictureDrawQuad* quad = | 148 PictureDrawQuad* quad = |
143 render_pass->CreateAndAppendDrawQuad<PictureDrawQuad>(); | 149 render_pass->CreateAndAppendDrawQuad<PictureDrawQuad>(); |
144 quad->shared_quad_state = render_pass->shared_quad_state_list.back(); | 150 quad->shared_quad_state = render_pass->shared_quad_state_list.back(); |
145 } | 151 } |
146 frame->delegated_frame_data->render_pass_list.push_back(render_pass.Pass()); | 152 frame->delegated_frame_data->render_pass_list.push_back( |
| 153 std::move(render_pass)); |
147 } | 154 } |
148 | 155 |
149 RunTest("DelegatedFrame_ManyRenderPasses_10000_100", *frame); | 156 RunTest("DelegatedFrame_ManyRenderPasses_10000_100", *frame); |
150 } | 157 } |
151 | 158 |
152 } // namespace | 159 } // namespace |
153 } // namespace content | 160 } // namespace content |
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