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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" | 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <string.h> |
| 8 | 9 |
| 9 #include "base/strings/stringprintf.h" | 10 #include "base/strings/stringprintf.h" |
| 10 #include "base/trace_event/trace_event.h" | 11 #include "base/trace_event/trace_event.h" |
| 11 #include "base/win/windows_version.h" | 12 #include "base/win/windows_version.h" |
| 12 #include "content/common/gamepad_hardware_buffer.h" | 13 #include "content/common/gamepad_hardware_buffer.h" |
| 13 #include "content/common/gamepad_messages.h" | 14 #include "content/common/gamepad_messages.h" |
| 14 | 15 |
| 15 namespace content { | 16 namespace content { |
| 16 | 17 |
| 17 using namespace blink; | 18 using namespace blink; |
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| 326 return false; | 327 return false; |
| 327 xinput_get_state_ = reinterpret_cast<XInputGetStateFunc>( | 328 xinput_get_state_ = reinterpret_cast<XInputGetStateFunc>( |
| 328 xinput_dll_.GetFunctionPointer("XInputGetState")); | 329 xinput_dll_.GetFunctionPointer("XInputGetState")); |
| 329 if (!xinput_get_state_) | 330 if (!xinput_get_state_) |
| 330 return false; | 331 return false; |
| 331 xinput_enable_(true); | 332 xinput_enable_(true); |
| 332 return true; | 333 return true; |
| 333 } | 334 } |
| 334 | 335 |
| 335 } // namespace content | 336 } // namespace content |
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