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1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 5 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <string.h> |
8 | 9 |
9 #include "base/logging.h" | 10 #include "base/logging.h" |
10 #include "build/build_config.h" | 11 #include "build/build_config.h" |
11 | 12 |
12 namespace { | 13 namespace { |
13 | 14 |
14 #if !defined(OS_ANDROID) | 15 #if !defined(OS_ANDROID) |
15 const float kMinAxisResetValue = 0.1f; | 16 const float kMinAxisResetValue = 0.1f; |
16 #endif | 17 #endif |
17 | 18 |
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75 pad->buttons[button].pressed = false; | 76 pad->buttons[button].pressed = false; |
76 pad->buttons[button].value = 0.0f; | 77 pad->buttons[button].value = 0.0f; |
77 } | 78 } |
78 } | 79 } |
79 } | 80 } |
80 } | 81 } |
81 } | 82 } |
82 #endif | 83 #endif |
83 | 84 |
84 } // namespace content | 85 } // namespace content |
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