Index: ui/gfx/platform_font_win.cc |
diff --git a/ui/gfx/platform_font_win.cc b/ui/gfx/platform_font_win.cc |
index 57606b86c014291cc4d9c05569ceeb0d253a476a..894aec2d1ed3f242175fc787d0609101f57dd382 100644 |
--- a/ui/gfx/platform_font_win.cc |
+++ b/ui/gfx/platform_font_win.cc |
@@ -4,10 +4,11 @@ |
#include "ui/gfx/platform_font_win.h" |
+#include <windows.h> |
#include <dwrite.h> |
#include <math.h> |
+#include <stdint.h> |
#include <wchar.h> |
-#include <windows.h> |
#include <algorithm> |
@@ -189,7 +190,7 @@ HRESULT GetMatchingDirectWriteFont(LOGFONT* font_info, |
// use that. |
base::win::ScopedComPtr<IDWriteFontFamily> font_family; |
BOOL exists = FALSE; |
- uint32 index = 0; |
+ uint32_t index = 0; |
hr = font_collection->FindFamilyName(font_info->lfFaceName, &index, &exists); |
// If we fail to find a match then try fallback to the default font on the |
// system. This is what skia does as well. |
@@ -259,7 +260,7 @@ HRESULT GetMatchingDirectWriteFont(LOGFONT* font_info, |
base::win::ScopedComPtr<IDWriteFontList> matching_font_list; |
hr = font_family->GetMatchingFonts(weight, stretch, italic, |
matching_font_list.Receive()); |
- uint32 matching_font_count = 0; |
+ uint32_t matching_font_count = 0; |
if (SUCCEEDED(hr)) |
matching_font_count = matching_font_list->GetFontCount(); |