Index: ui/gfx/animation/tween.cc |
diff --git a/ui/gfx/animation/tween.cc b/ui/gfx/animation/tween.cc |
index 79b074cbbf67b1d54fcf6da7c695c9c44cee7f24..15bdf5da89372ea637ba9fa28e551949f1d21fdd 100644 |
--- a/ui/gfx/animation/tween.cc |
+++ b/ui/gfx/animation/tween.cc |
@@ -5,19 +5,20 @@ |
#include "ui/gfx/animation/tween.h" |
#include <math.h> |
- |
-#if defined(OS_WIN) |
-#include <float.h> |
-#endif |
+#include <stdint.h> |
#include <algorithm> |
-#include "base/basictypes.h" |
#include "base/logging.h" |
#include "base/numerics/safe_conversions.h" |
+#include "build/build_config.h" |
#include "ui/gfx/geometry/cubic_bezier.h" |
#include "ui/gfx/geometry/safe_integer_conversions.h" |
+#if defined(OS_WIN) |
+#include <float.h> |
+#endif |
+ |
namespace gfx { |
// static |
@@ -71,16 +72,16 @@ double Tween::CalculateValue(Tween::Type type, double state) { |
} |
namespace { |
-uint8 FloatToColorByte(float f) { |
- return base::saturated_cast<uint8>(ToRoundedInt(f * 255.f)); |
+uint8_t FloatToColorByte(float f) { |
+ return base::saturated_cast<uint8_t>(ToRoundedInt(f * 255.f)); |
} |
-uint8 BlendColorComponents(uint8 start, |
- uint8 target, |
- float start_alpha, |
- float target_alpha, |
- float blended_alpha, |
- double progress) { |
+uint8_t BlendColorComponents(uint8_t start, |
+ uint8_t target, |
+ float start_alpha, |
+ float target_alpha, |
+ float blended_alpha, |
+ double progress) { |
// Since progress can be outside [0, 1], blending can produce a value outside |
// [0, 255]. |
float blended_premultiplied = Tween::FloatValueBetween( |
@@ -99,24 +100,15 @@ SkColor Tween::ColorValueBetween(double value, SkColor start, SkColor target) { |
return SkColorSetARGB(0, 0, 0, 0); |
blended_a = std::min(blended_a, 1.f); |
- uint8 blended_r = BlendColorComponents(SkColorGetR(start), |
- SkColorGetR(target), |
- start_a, |
- target_a, |
- blended_a, |
- value); |
- uint8 blended_g = BlendColorComponents(SkColorGetG(start), |
- SkColorGetG(target), |
- start_a, |
- target_a, |
- blended_a, |
- value); |
- uint8 blended_b = BlendColorComponents(SkColorGetB(start), |
- SkColorGetB(target), |
- start_a, |
- target_a, |
- blended_a, |
- value); |
+ uint8_t blended_r = |
+ BlendColorComponents(SkColorGetR(start), SkColorGetR(target), start_a, |
+ target_a, blended_a, value); |
+ uint8_t blended_g = |
+ BlendColorComponents(SkColorGetG(start), SkColorGetG(target), start_a, |
+ target_a, blended_a, value); |
+ uint8_t blended_b = |
+ BlendColorComponents(SkColorGetB(start), SkColorGetB(target), start_a, |
+ target_a, blended_a, value); |
return SkColorSetARGB( |
FloatToColorByte(blended_a), blended_r, blended_g, blended_b); |