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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/interpolated_transform.h" | 5 #include "ui/gfx/interpolated_transform.h" |
6 | 6 |
7 #include "base/basictypes.h" | |
8 #include "testing/gtest/include/gtest/gtest.h" | 7 #include "testing/gtest/include/gtest/gtest.h" |
9 #include "ui/gfx/geometry/rect.h" | 8 #include "ui/gfx/geometry/rect.h" |
10 | 9 |
11 namespace { | 10 namespace { |
12 | 11 |
13 void CheckApproximatelyEqual(const gfx::Transform& lhs, | 12 void CheckApproximatelyEqual(const gfx::Transform& lhs, |
14 const gfx::Transform& rhs) { | 13 const gfx::Transform& rhs) { |
15 for (int i = 0; i < 4; ++i) { | 14 for (int i = 0; i < 4; ++i) { |
16 for (int j = 0; j < 4; ++j) { | 15 for (int j = 0; j < 4; ++j) { |
17 EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j)); | 16 EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j)); |
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230 gfx::Transform interpolated = maximize->Interpolate(1.0f); | 229 gfx::Transform interpolated = maximize->Interpolate(1.0f); |
231 SkMatrix44& m = interpolated.matrix(); | 230 SkMatrix44& m = interpolated.matrix(); |
232 // Upper-left 3x3 matrix should all be 0, 1 or -1. | 231 // Upper-left 3x3 matrix should all be 0, 1 or -1. |
233 for (int row = 0; row < 3; ++row) { | 232 for (int row = 0; row < 3; ++row) { |
234 for (int col = 0; col < 3; ++col) { | 233 for (int col = 0; col < 3; ++col) { |
235 float entry = m.get(row, col); | 234 float entry = m.get(row, col); |
236 EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); | 235 EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); |
237 } | 236 } |
238 } | 237 } |
239 } | 238 } |
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