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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
| 5 #include <stddef.h> |
| 6 |
5 #include <cmath> | 7 #include <cmath> |
6 #include <limits> | 8 #include <limits> |
7 | 9 |
8 #include "base/basictypes.h" | 10 #include "base/macros.h" |
9 #include "testing/gtest/include/gtest/gtest.h" | 11 #include "testing/gtest/include/gtest/gtest.h" |
10 #include "ui/gfx/geometry/vector3d_f.h" | 12 #include "ui/gfx/geometry/vector3d_f.h" |
11 | 13 |
12 namespace gfx { | 14 namespace gfx { |
13 | 15 |
14 TEST(Vector3dTest, IsZero) { | 16 TEST(Vector3dTest, IsZero) { |
15 gfx::Vector3dF float_zero(0, 0, 0); | 17 gfx::Vector3dF float_zero(0, 0, 0); |
16 gfx::Vector3dF float_nonzero(0.1f, -0.1f, 0.1f); | 18 gfx::Vector3dF float_nonzero(0.1f, -0.1f, 0.1f); |
17 | 19 |
18 EXPECT_TRUE(float_zero.IsZero()); | 20 EXPECT_TRUE(float_zero.IsZero()); |
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308 EXPECT_FLOAT_EQ(tests[i].expected, actual); | 310 EXPECT_FLOAT_EQ(tests[i].expected, actual); |
309 actual = -gfx::ClockwiseAngleBetweenVectorsInDegrees( | 311 actual = -gfx::ClockwiseAngleBetweenVectorsInDegrees( |
310 tests[i].input2, tests[i].input1, normal_vector); | 312 tests[i].input2, tests[i].input1, normal_vector); |
311 if (actual < 0.0f) | 313 if (actual < 0.0f) |
312 actual += 360.0f; | 314 actual += 360.0f; |
313 EXPECT_FLOAT_EQ(tests[i].expected, actual); | 315 EXPECT_FLOAT_EQ(tests[i].expected, actual); |
314 } | 316 } |
315 } | 317 } |
316 | 318 |
317 } // namespace gfx | 319 } // namespace gfx |
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