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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_ANIMATION_LINEAR_ANIMATION_H_ | 5 #ifndef UI_GFX_ANIMATION_LINEAR_ANIMATION_H_ |
6 #define UI_GFX_ANIMATION_LINEAR_ANIMATION_H_ | 6 #define UI_GFX_ANIMATION_LINEAR_ANIMATION_H_ |
7 | 7 |
| 8 #include "base/macros.h" |
8 #include "base/time/time.h" | 9 #include "base/time/time.h" |
9 #include "ui/gfx/animation/animation.h" | 10 #include "ui/gfx/animation/animation.h" |
10 | 11 |
11 namespace gfx { | 12 namespace gfx { |
12 | 13 |
13 class AnimationDelegate; | 14 class AnimationDelegate; |
14 | 15 |
15 // Linear time bounded animation. As the animation progresses AnimateToState is | 16 // Linear time bounded animation. As the animation progresses AnimateToState is |
16 // invoked. | 17 // invoked. |
17 class GFX_EXPORT LinearAnimation : public Animation { | 18 class GFX_EXPORT LinearAnimation : public Animation { |
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70 // If true, we're in end. This is used to determine if the animation should | 71 // If true, we're in end. This is used to determine if the animation should |
71 // be advanced to the end from AnimationStopped. | 72 // be advanced to the end from AnimationStopped. |
72 bool in_end_; | 73 bool in_end_; |
73 | 74 |
74 DISALLOW_COPY_AND_ASSIGN(LinearAnimation); | 75 DISALLOW_COPY_AND_ASSIGN(LinearAnimation); |
75 }; | 76 }; |
76 | 77 |
77 } // namespace gfx | 78 } // namespace gfx |
78 | 79 |
79 #endif // APP_LINEAR_ANIMATION_H_ | 80 #endif // APP_LINEAR_ANIMATION_H_ |
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