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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/client/share_group.h" | 5 #include "gpu/command_buffer/client/share_group.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "base/synchronization/lock.h" | 8 #include "base/synchronization/lock.h" |
| 9 #include "gpu/command_buffer/client/gles2_implementation.h" | 9 #include "gpu/command_buffer/client/gles2_implementation.h" |
| 10 #include "gpu/command_buffer/client/program_info_manager.h" | 10 #include "gpu/command_buffer/client/program_info_manager.h" |
| 11 #include "gpu/command_buffer/common/id_allocator.h" | 11 #include "gpu/command_buffer/common/id_allocator.h" |
| 12 | 12 |
| 13 namespace gpu { | 13 namespace gpu { |
| 14 namespace gles2 { | 14 namespace gles2 { |
| 15 | 15 |
| 16 COMPILE_ASSERT(gpu::kInvalidResource == 0, | 16 COMPILE_ASSERT(gpu::kInvalidResource == 0, |
| 17 INVALID_RESOURCE_NOT_0_AS_GL_EXPECTS); | 17 INVALID_RESOURCE_NOT_0_AS_GL_EXPECTS); |
| 18 | 18 |
| 19 // The standard id handler. | 19 // The standard id handler. |
| 20 class IdHandler : public IdHandlerInterface { | 20 class IdHandler : public IdHandlerInterface { |
| 21 public: | 21 public: |
| 22 IdHandler() { } | 22 IdHandler() { } |
| 23 virtual ~IdHandler() { } | 23 virtual ~IdHandler() { } |
| 24 | 24 |
| 25 // Overridden from IdHandlerInterface. | 25 // Overridden from IdHandlerInterface. |
| 26 virtual void MakeIds( | 26 virtual void MakeIds( |
| 27 GLES2Implementation* /* gl_impl */, | 27 GLES2Implementation* /* gl_impl */, |
| 28 GLuint id_offset, GLsizei n, GLuint* ids) OVERRIDE { | 28 GLuint id_offset, GLsizei n, GLuint* ids) OVERRIDE { |
| 29 base::AutoLock auto_lock(lock_); | |
| 29 if (id_offset == 0) { | 30 if (id_offset == 0) { |
| 30 for (GLsizei ii = 0; ii < n; ++ii) { | 31 for (GLsizei ii = 0; ii < n; ++ii) { |
| 31 ids[ii] = id_allocator_.AllocateID(); | 32 ids[ii] = id_allocator_.AllocateID(); |
| 32 } | 33 } |
| 33 } else { | 34 } else { |
| 34 for (GLsizei ii = 0; ii < n; ++ii) { | 35 for (GLsizei ii = 0; ii < n; ++ii) { |
| 35 ids[ii] = id_allocator_.AllocateIDAtOrAbove(id_offset); | 36 ids[ii] = id_allocator_.AllocateIDAtOrAbove(id_offset); |
| 36 id_offset = ids[ii] + 1; | 37 id_offset = ids[ii] + 1; |
| 37 } | 38 } |
| 38 } | 39 } |
| 39 } | 40 } |
| 40 | 41 |
| 41 // Overridden from IdHandlerInterface. | 42 // Overridden from IdHandlerInterface. |
| 42 virtual bool FreeIds( | 43 virtual bool FreeIds( |
| 43 GLES2Implementation* gl_impl, | 44 GLES2Implementation* gl_impl, |
| 44 GLsizei n, const GLuint* ids, DeleteFn delete_fn) OVERRIDE { | 45 GLsizei n, const GLuint* ids, DeleteFn delete_fn) OVERRIDE { |
| 46 base::AutoLock auto_lock(lock_); | |
| 45 for (GLsizei ii = 0; ii < n; ++ii) { | 47 for (GLsizei ii = 0; ii < n; ++ii) { |
| 46 id_allocator_.FreeID(ids[ii]); | 48 id_allocator_.FreeID(ids[ii]); |
| 47 } | 49 } |
| 48 (gl_impl->*delete_fn)(n, ids); | 50 (gl_impl->*delete_fn)(n, ids); |
| 49 // We need to ensure that the delete call is evaluated on the service side | 51 // We need to ensure that the delete call is evaluated on the service side |
| 50 // before any other contexts issue commands using these client ids. | 52 // before any other contexts issue commands using these client ids. |
| 51 gl_impl->helper()->CommandBufferHelper::Flush(); | 53 gl_impl->helper()->CommandBufferHelper::Flush(); |
| 52 return true; | 54 return true; |
| 53 } | 55 } |
| 54 | 56 |
| 55 // Overridden from IdHandlerInterface. | 57 // Overridden from IdHandlerInterface. |
| 56 virtual bool MarkAsUsedForBind(GLuint id) OVERRIDE { | 58 virtual bool MarkAsUsedForBind(GLuint id) OVERRIDE { |
| 57 return id == 0 ? true : id_allocator_.MarkAsUsed(id); | 59 if (id == 0) |
| 60 return true; | |
| 61 base::AutoLock auto_lock(lock_); | |
| 62 return id_allocator_.MarkAsUsed(id); | |
| 58 } | 63 } |
| 64 | |
| 59 protected: | 65 protected: |
| 60 IdAllocator id_allocator_; | 66 IdAllocator id_allocator_; |
| 67 base::Lock lock_; | |
|
piman
2014/02/12 00:52:53
nit: a common pattern is to put the lock before th
vmiura
2014/02/12 02:03:52
Done.
| |
| 61 }; | 68 }; |
| 62 | 69 |
| 63 // An id handler that require Gen before Bind. | 70 // An id handler that requires Gen before Bind. |
| 64 class StrictIdHandler : public IdHandler { | 71 class StrictIdHandler : public IdHandler { |
| 65 public: | 72 public: |
| 66 StrictIdHandler() {} | 73 StrictIdHandler() {} |
| 67 virtual ~StrictIdHandler() {} | 74 virtual ~StrictIdHandler() {} |
| 68 | 75 |
| 69 // Overridden from IdHandler. | 76 // Overridden from IdHandler. |
| 70 virtual bool MarkAsUsedForBind(GLuint id) OVERRIDE { | 77 virtual bool MarkAsUsedForBind(GLuint id) OVERRIDE { return true; } |
|
piman
2014/02/12 00:52:53
nit: it'd be nice to keep the DCHECK. We can do:
#
no sievers
2014/02/12 01:09:04
Although at other times we argue that you shouldn'
vmiura
2014/02/12 02:03:52
Done.
| |
| 71 DCHECK(id == 0 || id_allocator_.InUse(id)); | |
| 72 return IdHandler::MarkAsUsedForBind(id); | |
| 73 } | |
| 74 }; | 78 }; |
| 75 | 79 |
| 76 // An id handler for ids that are never reused. | 80 // An id handler for ids that are never reused. |
| 77 class NonReusedIdHandler : public IdHandlerInterface { | 81 class NonReusedIdHandler : public IdHandlerInterface { |
| 78 public: | 82 public: |
| 79 NonReusedIdHandler() : last_id_(0) {} | 83 NonReusedIdHandler() : last_id_(0) {} |
| 80 virtual ~NonReusedIdHandler() {} | 84 virtual ~NonReusedIdHandler() {} |
| 81 | 85 |
| 82 // Overridden from IdHandlerInterface. | 86 // Overridden from IdHandlerInterface. |
| 83 virtual void MakeIds( | 87 virtual void MakeIds( |
| 84 GLES2Implementation* /* gl_impl */, | 88 GLES2Implementation* /* gl_impl */, |
| 85 GLuint id_offset, GLsizei n, GLuint* ids) OVERRIDE { | 89 GLuint id_offset, GLsizei n, GLuint* ids) OVERRIDE { |
| 90 base::AutoLock auto_lock(lock_); | |
| 86 for (GLsizei ii = 0; ii < n; ++ii) { | 91 for (GLsizei ii = 0; ii < n; ++ii) { |
| 87 ids[ii] = ++last_id_ + id_offset; | 92 ids[ii] = ++last_id_ + id_offset; |
|
no sievers
2014/02/12 01:09:04
I guess we could make that use an atomic as a foll
| |
| 88 } | 93 } |
| 89 } | 94 } |
| 90 | 95 |
| 91 // Overridden from IdHandlerInterface. | 96 // Overridden from IdHandlerInterface. |
| 92 virtual bool FreeIds( | 97 virtual bool FreeIds( |
| 93 GLES2Implementation* gl_impl, | 98 GLES2Implementation* gl_impl, |
| 94 GLsizei n, const GLuint* ids, DeleteFn delete_fn) OVERRIDE { | 99 GLsizei n, const GLuint* ids, DeleteFn delete_fn) OVERRIDE { |
| 95 // Ids are never freed. | 100 // Ids are never freed. |
| 96 (gl_impl->*delete_fn)(n, ids); | 101 (gl_impl->*delete_fn)(n, ids); |
| 97 return true; | 102 return true; |
| 98 } | 103 } |
| 99 | 104 |
| 100 // Overridden from IdHandlerInterface. | 105 // Overridden from IdHandlerInterface. |
| 101 virtual bool MarkAsUsedForBind(GLuint /* id */) OVERRIDE { | 106 virtual bool MarkAsUsedForBind(GLuint /* id */) OVERRIDE { |
| 102 // This is only used for Shaders and Programs which have no bind. | 107 // This is only used for Shaders and Programs which have no bind. |
| 103 return false; | 108 return false; |
| 104 } | 109 } |
| 105 | 110 |
| 106 private: | 111 private: |
| 107 GLuint last_id_; | 112 GLuint last_id_; |
| 108 }; | 113 base::Lock lock_; |
| 109 | |
| 110 // An id handler for shared ids. | |
| 111 class SharedIdHandler : public IdHandlerInterface { | |
| 112 public: | |
| 113 SharedIdHandler( | |
| 114 id_namespaces::IdNamespaces id_namespace) | |
| 115 : id_namespace_(id_namespace) { | |
| 116 } | |
| 117 | |
| 118 virtual ~SharedIdHandler() {} | |
| 119 | |
| 120 virtual void MakeIds(GLES2Implementation* gl_impl, | |
| 121 GLuint id_offset, | |
| 122 GLsizei n, | |
| 123 GLuint* ids) OVERRIDE { | |
| 124 gl_impl->GenSharedIdsCHROMIUM(id_namespace_, id_offset, n, ids); | |
| 125 } | |
| 126 | |
| 127 virtual bool FreeIds(GLES2Implementation* gl_impl, | |
| 128 GLsizei n, | |
| 129 const GLuint* ids, | |
| 130 DeleteFn delete_fn) OVERRIDE { | |
| 131 gl_impl->DeleteSharedIdsCHROMIUM(id_namespace_, n, ids); | |
| 132 (gl_impl->*delete_fn)(n, ids); | |
| 133 // We need to ensure that the delete call is evaluated on the service side | |
| 134 // before any other contexts issue commands using these client ids. | |
| 135 gl_impl->helper()->CommandBufferHelper::Flush(); | |
| 136 return true; | |
| 137 } | |
| 138 | |
| 139 virtual bool MarkAsUsedForBind(GLuint id) OVERRIDE { | |
| 140 // This has no meaning for shared resources. | |
| 141 return true; | |
| 142 } | |
| 143 | |
| 144 private: | |
| 145 id_namespaces::IdNamespaces id_namespace_; | |
| 146 }; | |
| 147 | |
| 148 class ThreadSafeIdHandlerWrapper : public IdHandlerInterface { | |
| 149 public: | |
| 150 ThreadSafeIdHandlerWrapper(IdHandlerInterface* id_handler) | |
| 151 : id_handler_(id_handler) { | |
| 152 } | |
| 153 virtual ~ThreadSafeIdHandlerWrapper() { } | |
| 154 | |
| 155 // Overridden from IdHandlerInterface. | |
| 156 virtual void MakeIds(GLES2Implementation* gl_impl, | |
| 157 GLuint id_offset, | |
| 158 GLsizei n, | |
| 159 GLuint* ids) OVERRIDE { | |
| 160 base::AutoLock auto_lock(lock_); | |
| 161 id_handler_->MakeIds(gl_impl, id_offset, n, ids); | |
| 162 } | |
| 163 | |
| 164 // Overridden from IdHandlerInterface. | |
| 165 virtual bool FreeIds(GLES2Implementation* gl_impl, | |
| 166 GLsizei n, | |
| 167 const GLuint* ids, | |
| 168 DeleteFn delete_fn) OVERRIDE { | |
| 169 base::AutoLock auto_lock(lock_); | |
| 170 return id_handler_->FreeIds(gl_impl, n, ids, delete_fn); | |
| 171 } | |
| 172 | |
| 173 // Overridden from IdHandlerInterface. | |
| 174 virtual bool MarkAsUsedForBind(GLuint id) OVERRIDE { | |
| 175 base::AutoLock auto_lock(lock_); | |
| 176 return id_handler_->MarkAsUsedForBind(id); | |
| 177 } | |
| 178 | |
| 179 private: | |
| 180 scoped_ptr<IdHandlerInterface> id_handler_; | |
| 181 base::Lock lock_; | |
| 182 }; | 114 }; |
| 183 | 115 |
| 184 ShareGroup::ShareGroup(bool bind_generates_resource) | 116 ShareGroup::ShareGroup(bool bind_generates_resource) |
| 185 : bind_generates_resource_(bind_generates_resource) { | 117 : bind_generates_resource_(bind_generates_resource) { |
| 186 if (bind_generates_resource) { | 118 if (bind_generates_resource) { |
| 187 for (int i = 0; i < id_namespaces::kNumIdNamespaces; ++i) { | 119 for (int i = 0; i < id_namespaces::kNumIdNamespaces; ++i) { |
| 188 if (i == id_namespaces::kProgramsAndShaders) { | 120 if (i == id_namespaces::kProgramsAndShaders) { |
| 189 id_handlers_[i].reset(new ThreadSafeIdHandlerWrapper( | 121 id_handlers_[i].reset(new NonReusedIdHandler()); |
| 190 new NonReusedIdHandler())); | |
| 191 } else { | 122 } else { |
| 192 id_handlers_[i].reset(new ThreadSafeIdHandlerWrapper( | 123 id_handlers_[i].reset(new IdHandler()); |
| 193 new IdHandler())); | |
| 194 } | 124 } |
| 195 } | 125 } |
| 196 } else { | 126 } else { |
| 197 for (int i = 0; i < id_namespaces::kNumIdNamespaces; ++i) { | 127 for (int i = 0; i < id_namespaces::kNumIdNamespaces; ++i) { |
| 198 if (i == id_namespaces::kProgramsAndShaders) { | 128 if (i == id_namespaces::kProgramsAndShaders) { |
| 199 id_handlers_[i].reset(new ThreadSafeIdHandlerWrapper( | 129 id_handlers_[i].reset(new NonReusedIdHandler()); |
| 200 new NonReusedIdHandler())); | |
| 201 } else { | 130 } else { |
| 202 id_handlers_[i].reset(new ThreadSafeIdHandlerWrapper( | 131 id_handlers_[i].reset(new StrictIdHandler()); |
| 203 new StrictIdHandler())); | |
| 204 } | 132 } |
| 205 } | 133 } |
| 206 } | 134 } |
| 207 program_info_manager_.reset(ProgramInfoManager::Create(false)); | 135 program_info_manager_.reset(ProgramInfoManager::Create(false)); |
| 208 } | 136 } |
| 209 | 137 |
| 210 void ShareGroup::set_program_info_manager(ProgramInfoManager* manager) { | 138 void ShareGroup::set_program_info_manager(ProgramInfoManager* manager) { |
| 211 program_info_manager_.reset(manager); | 139 program_info_manager_.reset(manager); |
| 212 } | 140 } |
| 213 | 141 |
| 214 ShareGroup::~ShareGroup() {} | 142 ShareGroup::~ShareGroup() {} |
| 215 | 143 |
| 216 } // namespace gles2 | 144 } // namespace gles2 |
| 217 } // namespace gpu | 145 } // namespace gpu |
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