| Index: gpu/perftests/texture_upload_perftest.cc
|
| diff --git a/gpu/perftests/texture_upload_perftest.cc b/gpu/perftests/texture_upload_perftest.cc
|
| index a70e0f1d2ac5b523c4dce3763ccc4fe6246b347b..c3f3dfb3bf67544e225d73334a386d77e94d0b31 100644
|
| --- a/gpu/perftests/texture_upload_perftest.cc
|
| +++ b/gpu/perftests/texture_upload_perftest.cc
|
| @@ -2,6 +2,9 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| +#include <stddef.h>
|
| +#include <stdint.h>
|
| +
|
| #include <algorithm>
|
| #include <vector>
|
|
|
| @@ -116,7 +119,7 @@ GLenum GLFormatToStorageFormat(GLenum format) {
|
| void GenerateTextureData(const gfx::Size& size,
|
| int bytes_per_pixel,
|
| const int seed,
|
| - std::vector<uint8>* const pixels) {
|
| + std::vector<uint8_t>* const pixels) {
|
| // Row bytes has to be multiple of 4 (GL_PACK_ALIGNMENT defaults to 4).
|
| int stride = ((size.width() * bytes_per_pixel) + 3) & ~0x3;
|
| pixels->resize(size.height() * stride);
|
| @@ -135,8 +138,8 @@ void GenerateTextureData(const gfx::Size& size,
|
| // RGBA buffer.
|
| bool CompareBufferToRGBABuffer(GLenum format,
|
| const gfx::Size& size,
|
| - const std::vector<uint8>& pixels,
|
| - const std::vector<uint8>& rgba) {
|
| + const std::vector<uint8_t>& pixels,
|
| + const std::vector<uint8_t>& rgba) {
|
| int bytes_per_pixel = GLFormatBytePerPixel(format);
|
| int pixels_stride = ((size.width() * bytes_per_pixel) + 3) & ~0x3;
|
| int rgba_stride = size.width() * GLFormatBytePerPixel(GL_RGBA);
|
| @@ -144,7 +147,7 @@ bool CompareBufferToRGBABuffer(GLenum format,
|
| for (int x = 0; x < size.width(); ++x) {
|
| int rgba_index = y * rgba_stride + x * GLFormatBytePerPixel(GL_RGBA);
|
| int pixels_index = y * pixels_stride + x * bytes_per_pixel;
|
| - uint8 expected[4] = {0};
|
| + uint8_t expected[4] = {0};
|
| switch (format) {
|
| case GL_LUMINANCE: // (L_t, L_t, L_t, 1)
|
| expected[1] = pixels[pixels_index];
|
| @@ -330,7 +333,7 @@ class TextureUploadPerfTest : public testing::Test {
|
|
|
| void UploadTexture(GLuint texture_id,
|
| const gfx::Size& size,
|
| - const std::vector<uint8>& pixels,
|
| + const std::vector<uint8_t>& pixels,
|
| GLenum format,
|
| const bool subimage) {
|
| if (subimage) {
|
| @@ -350,7 +353,7 @@ class TextureUploadPerfTest : public testing::Test {
|
| // time elapsed in milliseconds.
|
| std::vector<Measurement> UploadAndDraw(GLuint texture_id,
|
| const gfx::Size& size,
|
| - const std::vector<uint8>& pixels,
|
| + const std::vector<uint8_t>& pixels,
|
| const GLenum format,
|
| const bool subimage) {
|
| MeasurementTimers tex_timers(gpu_timing_client_.get());
|
| @@ -370,7 +373,7 @@ class TextureUploadPerfTest : public testing::Test {
|
| CheckNoGlError("glFinish");
|
| finish_timers.Record();
|
|
|
| - std::vector<uint8> pixels_rendered(size.GetArea() * 4);
|
| + std::vector<uint8_t> pixels_rendered(size.GetArea() * 4);
|
| glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, GL_UNSIGNED_BYTE,
|
| &pixels_rendered[0]);
|
| CheckNoGlError("glReadPixels");
|
| @@ -396,7 +399,7 @@ class TextureUploadPerfTest : public testing::Test {
|
| void RunUploadAndDrawMultipleTimes(const gfx::Size& size,
|
| const GLenum format,
|
| const bool subimage) {
|
| - std::vector<uint8> pixels;
|
| + std::vector<uint8_t> pixels;
|
| base::SmallMap<std::map<std::string, Measurement>>
|
| aggregates; // indexed by name
|
| int successful_runs = 0;
|
| @@ -496,7 +499,7 @@ TEST_F(TextureUploadPerfTest, upload) {
|
| TEST_F(TextureUploadPerfTest, renaming) {
|
| gfx::Size texture_size(fbo_size_.width() / 2, fbo_size_.height() / 2);
|
|
|
| - std::vector<uint8> pixels[4];
|
| + std::vector<uint8_t> pixels[4];
|
| for (int i = 0; i < 4; ++i) {
|
| GenerateTextureData(texture_size, 4, i + 1, &pixels[i]);
|
| }
|
| @@ -533,7 +536,7 @@ TEST_F(TextureUploadPerfTest, renaming) {
|
| glDeleteTextures(1, &texture_id);
|
|
|
| for (int i = 0; i < 4; ++i) {
|
| - std::vector<uint8> pixels_rendered(texture_size.GetArea() * 4);
|
| + std::vector<uint8_t> pixels_rendered(texture_size.GetArea() * 4);
|
| glReadPixels(texture_size.width() * positions[i].x(),
|
| texture_size.height() * positions[i].y(), texture_size.width(),
|
| texture_size.height(), GL_RGBA, GL_UNSIGNED_BYTE,
|
|
|