| Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest_context_state.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_context_state.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_context_state.cc
|
| index 1b3feaa9a8d71145931deaaf5a16cb1bd7ec5cd4..5301a4999be7c40c2ea73f7f508bc828ccf96232 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_context_state.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_context_state.cc
|
| @@ -4,6 +4,8 @@
|
|
|
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
|
|
|
| +#include <stdint.h>
|
| +
|
| #include "base/command_line.h"
|
| #include "base/strings/string_number_conversions.h"
|
| #include "gpu/command_buffer/common/gles2_cmd_format.h"
|
| @@ -86,8 +88,8 @@ class GLES2DecoderRestoreStateTest : public GLES2DecoderManualInitTest {
|
| void AddExpectationsForActiveTexture(GLenum unit);
|
| void AddExpectationsForBindTexture(GLenum target, GLuint id);
|
| void InitializeContextState(ContextState* state,
|
| - uint32 non_default_unit,
|
| - uint32 active_unit);
|
| + uint32_t non_default_unit,
|
| + uint32_t active_unit);
|
| };
|
|
|
| INSTANTIATE_TEST_CASE_P(Service,
|
| @@ -106,10 +108,10 @@ void GLES2DecoderRestoreStateTest::AddExpectationsForBindTexture(GLenum target,
|
|
|
| void GLES2DecoderRestoreStateTest::InitializeContextState(
|
| ContextState* state,
|
| - uint32 non_default_unit,
|
| - uint32 active_unit) {
|
| + uint32_t non_default_unit,
|
| + uint32_t active_unit) {
|
| state->texture_units.resize(group().max_texture_units());
|
| - for (uint32 tt = 0; tt < state->texture_units.size(); ++tt) {
|
| + for (uint32_t tt = 0; tt < state->texture_units.size(); ++tt) {
|
| TextureRef* ref_cube_map =
|
| group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP);
|
| state->texture_units[tt].bound_texture_cube_map = ref_cube_map;
|
| @@ -136,7 +138,7 @@ TEST_P(GLES2DecoderRestoreStateTest, NullPreviousStateBGR) {
|
| TestHelper::kServiceDefaultTextureCubemapId);
|
|
|
| // Expect to restore texture bindings for remaining units.
|
| - for (uint32 i = 1; i < group().max_texture_units(); ++i) {
|
| + for (uint32_t i = 1; i < group().max_texture_units(); ++i) {
|
| AddExpectationsForActiveTexture(GL_TEXTURE0 + i);
|
| AddExpectationsForBindTexture(GL_TEXTURE_2D,
|
| TestHelper::kServiceDefaultTexture2dId);
|
| @@ -162,7 +164,7 @@ TEST_P(GLES2DecoderRestoreStateTest, NullPreviousState) {
|
| AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, 0);
|
|
|
| // Expect to restore texture bindings for remaining units.
|
| - for (uint32 i = 1; i < group().max_texture_units(); ++i) {
|
| + for (uint32_t i = 1; i < group().max_texture_units(); ++i) {
|
| AddExpectationsForActiveTexture(GL_TEXTURE0 + i);
|
| AddExpectationsForBindTexture(GL_TEXTURE_2D, 0);
|
| AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, 0);
|
| @@ -183,7 +185,7 @@ TEST_P(GLES2DecoderRestoreStateTest, WithPreviousStateBGR) {
|
| // Construct a previous ContextState with all texture bindings
|
| // set to default textures.
|
| ContextState prev_state(NULL, NULL, NULL);
|
| - InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0);
|
| + InitializeContextState(&prev_state, std::numeric_limits<uint32_t>::max(), 0);
|
|
|
| InSequence sequence;
|
| // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit,
|
| @@ -206,7 +208,7 @@ TEST_P(GLES2DecoderRestoreStateTest, WithPreviousState) {
|
| // Construct a previous ContextState with all texture bindings
|
| // set to default textures.
|
| ContextState prev_state(NULL, NULL, NULL);
|
| - InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0);
|
| + InitializeContextState(&prev_state, std::numeric_limits<uint32_t>::max(), 0);
|
|
|
| InSequence sequence;
|
| // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit,
|
| @@ -236,7 +238,7 @@ TEST_P(GLES2DecoderRestoreStateTest, ActiveUnit1) {
|
| // Construct a previous ContextState with all texture bindings
|
| // set to default textures.
|
| ContextState prev_state(NULL, NULL, NULL);
|
| - InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0);
|
| + InitializeContextState(&prev_state, std::numeric_limits<uint32_t>::max(), 0);
|
|
|
| InSequence sequence;
|
| // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE1 unit,
|
|
|