Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest_context_state.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_context_state.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_context_state.cc |
index 1b3feaa9a8d71145931deaaf5a16cb1bd7ec5cd4..5301a4999be7c40c2ea73f7f508bc828ccf96232 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_context_state.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_context_state.cc |
@@ -4,6 +4,8 @@ |
#include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
+#include <stdint.h> |
+ |
#include "base/command_line.h" |
#include "base/strings/string_number_conversions.h" |
#include "gpu/command_buffer/common/gles2_cmd_format.h" |
@@ -86,8 +88,8 @@ class GLES2DecoderRestoreStateTest : public GLES2DecoderManualInitTest { |
void AddExpectationsForActiveTexture(GLenum unit); |
void AddExpectationsForBindTexture(GLenum target, GLuint id); |
void InitializeContextState(ContextState* state, |
- uint32 non_default_unit, |
- uint32 active_unit); |
+ uint32_t non_default_unit, |
+ uint32_t active_unit); |
}; |
INSTANTIATE_TEST_CASE_P(Service, |
@@ -106,10 +108,10 @@ void GLES2DecoderRestoreStateTest::AddExpectationsForBindTexture(GLenum target, |
void GLES2DecoderRestoreStateTest::InitializeContextState( |
ContextState* state, |
- uint32 non_default_unit, |
- uint32 active_unit) { |
+ uint32_t non_default_unit, |
+ uint32_t active_unit) { |
state->texture_units.resize(group().max_texture_units()); |
- for (uint32 tt = 0; tt < state->texture_units.size(); ++tt) { |
+ for (uint32_t tt = 0; tt < state->texture_units.size(); ++tt) { |
TextureRef* ref_cube_map = |
group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP); |
state->texture_units[tt].bound_texture_cube_map = ref_cube_map; |
@@ -136,7 +138,7 @@ TEST_P(GLES2DecoderRestoreStateTest, NullPreviousStateBGR) { |
TestHelper::kServiceDefaultTextureCubemapId); |
// Expect to restore texture bindings for remaining units. |
- for (uint32 i = 1; i < group().max_texture_units(); ++i) { |
+ for (uint32_t i = 1; i < group().max_texture_units(); ++i) { |
AddExpectationsForActiveTexture(GL_TEXTURE0 + i); |
AddExpectationsForBindTexture(GL_TEXTURE_2D, |
TestHelper::kServiceDefaultTexture2dId); |
@@ -162,7 +164,7 @@ TEST_P(GLES2DecoderRestoreStateTest, NullPreviousState) { |
AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, 0); |
// Expect to restore texture bindings for remaining units. |
- for (uint32 i = 1; i < group().max_texture_units(); ++i) { |
+ for (uint32_t i = 1; i < group().max_texture_units(); ++i) { |
AddExpectationsForActiveTexture(GL_TEXTURE0 + i); |
AddExpectationsForBindTexture(GL_TEXTURE_2D, 0); |
AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, 0); |
@@ -183,7 +185,7 @@ TEST_P(GLES2DecoderRestoreStateTest, WithPreviousStateBGR) { |
// Construct a previous ContextState with all texture bindings |
// set to default textures. |
ContextState prev_state(NULL, NULL, NULL); |
- InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); |
+ InitializeContextState(&prev_state, std::numeric_limits<uint32_t>::max(), 0); |
InSequence sequence; |
// Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit, |
@@ -206,7 +208,7 @@ TEST_P(GLES2DecoderRestoreStateTest, WithPreviousState) { |
// Construct a previous ContextState with all texture bindings |
// set to default textures. |
ContextState prev_state(NULL, NULL, NULL); |
- InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); |
+ InitializeContextState(&prev_state, std::numeric_limits<uint32_t>::max(), 0); |
InSequence sequence; |
// Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit, |
@@ -236,7 +238,7 @@ TEST_P(GLES2DecoderRestoreStateTest, ActiveUnit1) { |
// Construct a previous ContextState with all texture bindings |
// set to default textures. |
ContextState prev_state(NULL, NULL, NULL); |
- InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); |
+ InitializeContextState(&prev_state, std::numeric_limits<uint32_t>::max(), 0); |
InSequence sequence; |
// Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE1 unit, |