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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Data structures for representing parts of Chromium's composited layer tree | 5 // Data structures for representing parts of Chromium's composited layer tree |
6 // and a function to load it from the JSON configuration file | 6 // and a function to load it from the JSON configuration file |
7 | 7 |
8 #ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ | 8 #ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ |
9 #define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ | 9 #define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ |
10 | 10 |
| 11 #include <stddef.h> |
| 12 |
11 #include <string> | 13 #include <string> |
12 #include <vector> | 14 #include <vector> |
13 | 15 |
14 #include "base/compiler_specific.h" | 16 #include "base/compiler_specific.h" |
15 #include "base/memory/scoped_ptr.h" | 17 #include "base/memory/scoped_ptr.h" |
16 #include "gpu/tools/compositor_model_bench/shaders.h" | 18 #include "gpu/tools/compositor_model_bench/shaders.h" |
17 #include "ui/gl/gl_bindings.h" | 19 #include "ui/gl/gl_bindings.h" |
18 #include "ui/gl/gl_implementation.h" | 20 #include "ui/gl/gl_implementation.h" |
19 | 21 |
20 // These are fairly arbitrary values based on how big my actual browser | 22 // These are fairly arbitrary values based on how big my actual browser |
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202 virtual void BeginVisitCCNode(CCNode* v); | 204 virtual void BeginVisitCCNode(CCNode* v); |
203 virtual void EndVisitRenderNode(RenderNode* v); | 205 virtual void EndVisitRenderNode(RenderNode* v); |
204 virtual void EndVisitContentLayerNode(ContentLayerNode* v); | 206 virtual void EndVisitContentLayerNode(ContentLayerNode* v); |
205 virtual void EndVisitCCNode(CCNode* v); | 207 virtual void EndVisitCCNode(CCNode* v); |
206 }; | 208 }; |
207 | 209 |
208 RenderNode* BuildRenderTreeFromFile(const base::FilePath& path); | 210 RenderNode* BuildRenderTreeFromFile(const base::FilePath& path); |
209 | 211 |
210 #endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ | 212 #endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ |
211 | 213 |
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