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Side by Side Diff: gpu/command_buffer/tests/gl_unittest.cc

Issue 1542513002: Switch to standard integer types in gpu/. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix Created 5 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <GLES2/gl2.h> 5 #include <GLES2/gl2.h>
6 #include <GLES2/gl2ext.h> 6 #include <GLES2/gl2ext.h>
7 #include <stdint.h>
7 8
8 #include "gpu/command_buffer/service/feature_info.h" 9 #include "gpu/command_buffer/service/feature_info.h"
9 #include "gpu/command_buffer/tests/gl_manager.h" 10 #include "gpu/command_buffer/tests/gl_manager.h"
10 #include "gpu/command_buffer/tests/gl_test_utils.h" 11 #include "gpu/command_buffer/tests/gl_test_utils.h"
11 #include "testing/gmock/include/gmock/gmock.h" 12 #include "testing/gmock/include/gmock/gmock.h"
12 #include "testing/gtest/include/gtest/gtest.h" 13 #include "testing/gtest/include/gtest/gtest.h"
13 14
14 namespace gpu { 15 namespace gpu {
15 16
16 class GLTest : public testing::Test { 17 class GLTest : public testing::Test {
17 protected: 18 protected:
18 void SetUp() override { gl_.Initialize(GLManager::Options()); } 19 void SetUp() override { gl_.Initialize(GLManager::Options()); }
19 20
20 void TearDown() override { gl_.Destroy(); } 21 void TearDown() override { gl_.Destroy(); }
21 22
22 GLManager gl_; 23 GLManager gl_;
23 }; 24 };
24 25
25 // Test that GL is at least minimally working. 26 // Test that GL is at least minimally working.
26 TEST_F(GLTest, Basic) { 27 TEST_F(GLTest, Basic) {
27 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 28 glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
28 glClear(GL_COLOR_BUFFER_BIT); 29 glClear(GL_COLOR_BUFFER_BIT);
29 uint8 expected[] = { 0, 255, 0, 255, }; 30 uint8_t expected[] = {
31 0, 255, 0, 255,
32 };
30 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); 33 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected));
31 GLTestHelper::CheckGLError("no errors", __LINE__); 34 GLTestHelper::CheckGLError("no errors", __LINE__);
32 } 35 }
33 36
34 TEST_F(GLTest, BasicFBO) { 37 TEST_F(GLTest, BasicFBO) {
35 GLuint tex = 0; 38 GLuint tex = 0;
36 glGenTextures(1, &tex); 39 glGenTextures(1, &tex);
37 GLuint fbo = 0; 40 GLuint fbo = 0;
38 glGenFramebuffers(1, &fbo); 41 glGenFramebuffers(1, &fbo);
39 glBindTexture(GL_TEXTURE_2D, tex); 42 glBindTexture(GL_TEXTURE_2D, tex);
40 scoped_ptr<uint8[]> pixels(new uint8 [16*16*4]); 43 scoped_ptr<uint8_t[]> pixels(new uint8_t[16 * 16 * 4]);
41 memset(pixels.get(), 0, 16*16*4); 44 memset(pixels.get(), 0, 16*16*4);
42 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 45 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE,
43 pixels.get()); 46 pixels.get());
44 glGenerateMipmap(GL_TEXTURE_2D); 47 glGenerateMipmap(GL_TEXTURE_2D);
45 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 48 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
46 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 49 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
47 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
48 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 51 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
49 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 52 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
50 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 53 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
51 tex, 0); 54 tex, 0);
52 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), 55 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
53 glCheckFramebufferStatus(GL_FRAMEBUFFER)); 56 glCheckFramebufferStatus(GL_FRAMEBUFFER));
54 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 57 glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
55 glClear(GL_COLOR_BUFFER_BIT); 58 glClear(GL_COLOR_BUFFER_BIT);
56 uint8 expected[] = { 0, 255, 0, 255, }; 59 uint8_t expected[] = {
60 0, 255, 0, 255,
61 };
57 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 16, 16, 0, expected)); 62 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 16, 16, 0, expected));
58 glDeleteFramebuffers(1, &fbo); 63 glDeleteFramebuffers(1, &fbo);
59 glDeleteTextures(1, &tex); 64 glDeleteTextures(1, &tex);
60 GLTestHelper::CheckGLError("no errors", __LINE__); 65 GLTestHelper::CheckGLError("no errors", __LINE__);
61 } 66 }
62 67
63 TEST_F(GLTest, SimpleShader) { 68 TEST_F(GLTest, SimpleShader) {
64 static const char* v_shader_str = 69 static const char* v_shader_str =
65 "attribute vec4 a_Position;\n" 70 "attribute vec4 a_Position;\n"
66 "void main()\n" 71 "void main()\n"
67 "{\n" 72 "{\n"
68 " gl_Position = a_Position;\n" 73 " gl_Position = a_Position;\n"
69 "}\n"; 74 "}\n";
70 static const char* f_shader_str = 75 static const char* f_shader_str =
71 "precision mediump float;\n" 76 "precision mediump float;\n"
72 "void main()\n" 77 "void main()\n"
73 "{\n" 78 "{\n"
74 " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" 79 " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
75 "}\n"; 80 "}\n";
76 81
77 GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); 82 GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str);
78 glUseProgram(program); 83 glUseProgram(program);
79 GLuint position_loc = glGetAttribLocation(program, "a_Position"); 84 GLuint position_loc = glGetAttribLocation(program, "a_Position");
80 85
81 GLTestHelper::SetupUnitQuad(position_loc); 86 GLTestHelper::SetupUnitQuad(position_loc);
82 87
83 uint8 expected_clear[] = { 127, 0, 255, 0, }; 88 uint8_t expected_clear[] = {
89 127, 0, 255, 0,
90 };
84 glClearColor(0.5f, 0.0f, 1.0f, 0.0f); 91 glClearColor(0.5f, 0.0f, 1.0f, 0.0f);
85 glClear(GL_COLOR_BUFFER_BIT); 92 glClear(GL_COLOR_BUFFER_BIT);
86 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 1, expected_clear)); 93 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 1, expected_clear));
87 uint8 expected_draw[] = { 0, 255, 0, 255, }; 94 uint8_t expected_draw[] = {
95 0, 255, 0, 255,
96 };
88 glDrawArrays(GL_TRIANGLES, 0, 6); 97 glDrawArrays(GL_TRIANGLES, 0, 6);
89 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_draw)); 98 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_draw));
90 } 99 }
91 100
92 TEST_F(GLTest, FeatureFlagsMatchCapabilities) { 101 TEST_F(GLTest, FeatureFlagsMatchCapabilities) {
93 scoped_refptr<gles2::FeatureInfo> features = new gles2::FeatureInfo; 102 scoped_refptr<gles2::FeatureInfo> features = new gles2::FeatureInfo;
94 EXPECT_TRUE(features->InitializeForTesting()); 103 EXPECT_TRUE(features->InitializeForTesting());
95 const auto& caps = gl_.GetCapabilities(); 104 const auto& caps = gl_.GetCapabilities();
96 const auto& flags = features->feature_flags(); 105 const auto& flags = features->feature_flags();
97 EXPECT_EQ(caps.egl_image_external, flags.oes_egl_image_external); 106 EXPECT_EQ(caps.egl_image_external, flags.oes_egl_image_external);
(...skipping 24 matching lines...) Expand all
122 EXPECT_STREQ( 131 EXPECT_STREQ(
123 "Chromium", 132 "Chromium",
124 reinterpret_cast<const char*>(glGetString(GL_RENDERER))); 133 reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
125 EXPECT_STREQ( 134 EXPECT_STREQ(
126 "Chromium", 135 "Chromium",
127 reinterpret_cast<const char*>(glGetString(GL_VENDOR))); 136 reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
128 } 137 }
129 138
130 } // namespace gpu 139 } // namespace gpu
131 140
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