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Side by Side Diff: gpu/command_buffer/tests/gl_test_utils.h

Issue 1542513002: Switch to standard integer types in gpu/. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix Created 4 years, 12 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Helper functions for GL. 5 // Helper functions for GL.
6 6
7 #ifndef GPU_COMMAND_BUFFER_TESTS_GL_TEST_UTILS_H_ 7 #ifndef GPU_COMMAND_BUFFER_TESTS_GL_TEST_UTILS_H_
8 #define GPU_COMMAND_BUFFER_TESTS_GL_TEST_UTILS_H_ 8 #define GPU_COMMAND_BUFFER_TESTS_GL_TEST_UTILS_H_
9 9
10 #include <GLES2/gl2.h> 10 #include <GLES2/gl2.h>
11 #include "base/basictypes.h" 11 #include <stdint.h>
12 12
13 class GLTestHelper { 13 class GLTestHelper {
14 public: 14 public:
15 static const uint8 kCheckClearValue = 123u; 15 static const uint8_t kCheckClearValue = 123u;
16 16
17 static bool HasExtension(const char* extension); 17 static bool HasExtension(const char* extension);
18 static bool CheckGLError(const char* msg, int line); 18 static bool CheckGLError(const char* msg, int line);
19 19
20 // Compiles a shader. 20 // Compiles a shader.
21 // Does not check for errors, always returns shader. 21 // Does not check for errors, always returns shader.
22 static GLuint CompileShader(GLenum type, const char* shaderSrc); 22 static GLuint CompileShader(GLenum type, const char* shaderSrc);
23 23
24 // Compiles a shader and checks for compilation errors. 24 // Compiles a shader and checks for compilation errors.
25 // Returns shader, 0 on failure. 25 // Returns shader, 0 on failure.
(...skipping 16 matching lines...) Expand all
42 // Make a unit quad with position only. 42 // Make a unit quad with position only.
43 // Returns the created buffer. 43 // Returns the created buffer.
44 static GLuint SetupUnitQuad(GLint position_location); 44 static GLuint SetupUnitQuad(GLint position_location);
45 45
46 // Make a 6 vertex colors. 46 // Make a 6 vertex colors.
47 // Returns the created buffer. 47 // Returns the created buffer.
48 static GLuint SetupColorsForUnitQuad( 48 static GLuint SetupColorsForUnitQuad(
49 GLint location, const GLfloat color[4], GLenum usage); 49 GLint location, const GLfloat color[4], GLenum usage);
50 50
51 // Checks an area of pixels for a color. 51 // Checks an area of pixels for a color.
52 static bool CheckPixels( 52 static bool CheckPixels(GLint x,
53 GLint x, GLint y, GLsizei width, GLsizei height, GLint tolerance, 53 GLint y,
54 const uint8* color); 54 GLsizei width,
55 GLsizei height,
56 GLint tolerance,
57 const uint8_t* color);
55 58
56 // Uses ReadPixels to save an area of the current FBO/Backbuffer. 59 // Uses ReadPixels to save an area of the current FBO/Backbuffer.
57 static bool SaveBackbufferAsBMP(const char* filename, int width, int height); 60 static bool SaveBackbufferAsBMP(const char* filename, int width, int height);
58 }; 61 };
59 62
60 #endif // GPU_COMMAND_BUFFER_TESTS_GL_TEST_UTILS_H_ 63 #endif // GPU_COMMAND_BUFFER_TESTS_GL_TEST_UTILS_H_
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