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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
6 #include <GLES2/gl2ext.h> | 6 #include <GLES2/gl2ext.h> |
7 #include <GLES2/gl2extchromium.h> | 7 #include <GLES2/gl2extchromium.h> |
| 8 #include <stddef.h> |
| 9 #include <stdint.h> |
8 | 10 |
9 #include <cmath> | 11 #include <cmath> |
10 | 12 |
11 #include "base/basictypes.h" | |
12 #include "base/bind.h" | 13 #include "base/bind.h" |
13 #include "base/location.h" | 14 #include "base/location.h" |
14 #include "base/run_loop.h" | 15 #include "base/run_loop.h" |
15 #include "base/single_thread_task_runner.h" | 16 #include "base/single_thread_task_runner.h" |
16 #include "base/thread_task_runner_handle.h" | 17 #include "base/thread_task_runner_handle.h" |
17 #include "gpu/command_buffer/tests/gl_manager.h" | 18 #include "gpu/command_buffer/tests/gl_manager.h" |
18 #include "gpu/command_buffer/tests/gl_test_utils.h" | 19 #include "gpu/command_buffer/tests/gl_test_utils.h" |
19 #include "testing/gmock/include/gmock/gmock.h" | 20 #include "testing/gmock/include/gmock/gmock.h" |
20 #include "testing/gtest/include/gtest/gtest.h" | 21 #include "testing/gtest/include/gtest/gtest.h" |
21 | 22 |
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79 EXPECT_EQ(data[0], 0); // red | 80 EXPECT_EQ(data[0], 0); // red |
80 EXPECT_EQ(data[1], 0); // green | 81 EXPECT_EQ(data[1], 0); // green |
81 EXPECT_EQ(data[2], 255); // blue | 82 EXPECT_EQ(data[2], 255); // blue |
82 glUnmapBufferCHROMIUM(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM); | 83 glUnmapBufferCHROMIUM(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM); |
83 glBindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0); | 84 glBindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0); |
84 glDeleteBuffers(1, &b); | 85 glDeleteBuffers(1, &b); |
85 glDeleteQueriesEXT(1, &q); | 86 glDeleteQueriesEXT(1, &q); |
86 GLTestHelper::CheckGLError("no errors", __LINE__); | 87 GLTestHelper::CheckGLError("no errors", __LINE__); |
87 } | 88 } |
88 | 89 |
89 static float HalfToFloat32(uint16 value) { | 90 static float HalfToFloat32(uint16_t value) { |
90 int32 s = (value >> 15) & 0x00000001; | 91 int32_t s = (value >> 15) & 0x00000001; |
91 int32 e = (value >> 10) & 0x0000001f; | 92 int32_t e = (value >> 10) & 0x0000001f; |
92 int32 m = value & 0x000003ff; | 93 int32_t m = value & 0x000003ff; |
93 | 94 |
94 if (e == 0) { | 95 if (e == 0) { |
95 if (m == 0) { | 96 if (m == 0) { |
96 uint32 result = s << 31; | 97 uint32_t result = s << 31; |
97 return bit_cast<float>(result); | 98 return bit_cast<float>(result); |
98 } else { | 99 } else { |
99 while (!(m & 0x00000400)) { | 100 while (!(m & 0x00000400)) { |
100 m <<= 1; | 101 m <<= 1; |
101 e -= 1; | 102 e -= 1; |
102 } | 103 } |
103 | 104 |
104 e += 1; | 105 e += 1; |
105 m &= ~0x00000400; | 106 m &= ~0x00000400; |
106 } | 107 } |
107 } else if (e == 31) { | 108 } else if (e == 31) { |
108 if (m == 0) { | 109 if (m == 0) { |
109 uint32 result = (s << 31) | 0x7f800000; | 110 uint32_t result = (s << 31) | 0x7f800000; |
110 return bit_cast<float>(result); | 111 return bit_cast<float>(result); |
111 } else { | 112 } else { |
112 uint32 result = (s << 31) | 0x7f800000 | (m << 13); | 113 uint32_t result = (s << 31) | 0x7f800000 | (m << 13); |
113 return bit_cast<float>(result); | 114 return bit_cast<float>(result); |
114 } | 115 } |
115 } | 116 } |
116 | 117 |
117 e = e + (127 - 15); | 118 e = e + (127 - 15); |
118 m = m << 13; | 119 m = m << 13; |
119 | 120 |
120 uint32 result = (s << 31) | (e << 23) | m; | 121 uint32_t result = (s << 31) | (e << 23) | m; |
121 return bit_cast<float>(result); | 122 return bit_cast<float>(result); |
122 } | 123 } |
123 | 124 |
124 static GLuint CompileShader(GLenum type, const char *data) { | 125 static GLuint CompileShader(GLenum type, const char *data) { |
125 const char *shaderStrings[1] = { data }; | 126 const char *shaderStrings[1] = { data }; |
126 | 127 |
127 GLuint shader = glCreateShader(type); | 128 GLuint shader = glCreateShader(type); |
128 glShaderSource(shader, 1, shaderStrings, NULL); | 129 glShaderSource(shader, 1, shaderStrings, NULL); |
129 glCompileShader(shader); | 130 glCompileShader(shader); |
130 | 131 |
131 GLint compile_status = 0; | 132 GLint compile_status = 0; |
132 glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status); | 133 glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status); |
133 if (compile_status != GL_TRUE) { | 134 if (compile_status != GL_TRUE) { |
134 glDeleteShader(shader); | 135 glDeleteShader(shader); |
135 shader = 0; | 136 shader = 0; |
136 } | 137 } |
137 | 138 |
138 return shader; | 139 return shader; |
139 } | 140 } |
140 | 141 |
141 TEST_F(GLReadbackTest, ReadPixelsFloat) { | 142 TEST_F(GLReadbackTest, ReadPixelsFloat) { |
142 const GLsizei kTextureSize = 4; | 143 const GLsizei kTextureSize = 4; |
143 const GLfloat kDrawColor[4] = { -10.9f, 0.5f, 10.5f, 100.12f }; | 144 const GLfloat kDrawColor[4] = { -10.9f, 0.5f, 10.5f, 100.12f }; |
144 const GLfloat kEpsilon = 0.01f; | 145 const GLfloat kEpsilon = 0.01f; |
145 | 146 |
146 struct TestFormat { | 147 struct TestFormat { |
147 GLint format; | 148 GLint format; |
148 GLint type; | 149 GLint type; |
149 uint32 comp_count; | 150 uint32_t comp_count; |
150 }; | 151 }; |
151 TestFormat test_formats[4]; | 152 TestFormat test_formats[4]; |
152 size_t test_count = 0; | 153 size_t test_count = 0; |
153 const char *extensions = reinterpret_cast<const char*>( | 154 const char *extensions = reinterpret_cast<const char*>( |
154 glGetString(GL_EXTENSIONS)); | 155 glGetString(GL_EXTENSIONS)); |
155 if (strstr(extensions, "GL_OES_texture_half_float") != NULL) { | 156 if (strstr(extensions, "GL_OES_texture_half_float") != NULL) { |
156 TestFormat rgb16f = { GL_RGB, GL_HALF_FLOAT_OES, 3 }; | 157 TestFormat rgb16f = { GL_RGB, GL_HALF_FLOAT_OES, 3 }; |
157 test_formats[test_count++] = rgb16f; | 158 test_formats[test_count++] = rgb16f; |
158 | 159 |
159 TestFormat rgba16f = { GL_RGBA, GL_HALF_FLOAT_OES, 4 }; | 160 TestFormat rgba16f = { GL_RGBA, GL_HALF_FLOAT_OES, 4 }; |
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253 GLint read_type = 0; | 254 GLint read_type = 0; |
254 glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &read_type); | 255 glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &read_type); |
255 | 256 |
256 EXPECT_EQ(glGetError(), GLenum(GL_NO_ERROR)); | 257 EXPECT_EQ(glGetError(), GLenum(GL_NO_ERROR)); |
257 | 258 |
258 if ((read_format == GL_RGB || read_format == GL_RGBA) && | 259 if ((read_format == GL_RGB || read_format == GL_RGBA) && |
259 read_type == test_formats[ii].type) { | 260 read_type == test_formats[ii].type) { |
260 glClear(GL_COLOR_BUFFER_BIT); | 261 glClear(GL_COLOR_BUFFER_BIT); |
261 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 262 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
262 | 263 |
263 uint32 read_comp_count = 0; | 264 uint32_t read_comp_count = 0; |
264 switch (read_format) { | 265 switch (read_format) { |
265 case GL_RGB: | 266 case GL_RGB: |
266 read_comp_count = 3; | 267 read_comp_count = 3; |
267 break; | 268 break; |
268 case GL_RGBA: | 269 case GL_RGBA: |
269 read_comp_count = 4; | 270 read_comp_count = 4; |
270 break; | 271 break; |
271 } | 272 } |
272 | 273 |
273 switch (read_type) { | 274 switch (read_type) { |
274 case GL_HALF_FLOAT_OES: { | 275 case GL_HALF_FLOAT_OES: { |
275 scoped_ptr<GLushort[]> buf( | 276 scoped_ptr<GLushort[]> buf( |
276 new GLushort[kTextureSize * kTextureSize * read_comp_count]); | 277 new GLushort[kTextureSize * kTextureSize * read_comp_count]); |
277 glReadPixels( | 278 glReadPixels( |
278 0, 0, kTextureSize, kTextureSize, read_format, read_type, | 279 0, 0, kTextureSize, kTextureSize, read_format, read_type, |
279 buf.get()); | 280 buf.get()); |
280 EXPECT_EQ(glGetError(), GLenum(GL_NO_ERROR)); | 281 EXPECT_EQ(glGetError(), GLenum(GL_NO_ERROR)); |
281 for (uint32 jj = 0; jj < kTextureSize * kTextureSize; ++jj) { | 282 for (uint32_t jj = 0; jj < kTextureSize * kTextureSize; ++jj) { |
282 for (uint32 kk = 0; kk < test_formats[ii].comp_count; ++kk) { | 283 for (uint32_t kk = 0; kk < test_formats[ii].comp_count; ++kk) { |
283 EXPECT_LE( | 284 EXPECT_LE( |
284 std::abs(HalfToFloat32(buf[jj * read_comp_count + kk]) - | 285 std::abs(HalfToFloat32(buf[jj * read_comp_count + kk]) - |
285 kDrawColor[kk]), | 286 kDrawColor[kk]), |
286 std::abs(kDrawColor[kk] * kEpsilon)); | 287 std::abs(kDrawColor[kk] * kEpsilon)); |
287 } | 288 } |
288 } | 289 } |
289 break; | 290 break; |
290 } | 291 } |
291 case GL_FLOAT: { | 292 case GL_FLOAT: { |
292 scoped_ptr<GLfloat[]> buf( | 293 scoped_ptr<GLfloat[]> buf( |
293 new GLfloat[kTextureSize * kTextureSize * read_comp_count]); | 294 new GLfloat[kTextureSize * kTextureSize * read_comp_count]); |
294 glReadPixels( | 295 glReadPixels( |
295 0, 0, kTextureSize, kTextureSize, read_format, read_type, | 296 0, 0, kTextureSize, kTextureSize, read_format, read_type, |
296 buf.get()); | 297 buf.get()); |
297 EXPECT_EQ(glGetError(), GLenum(GL_NO_ERROR)); | 298 EXPECT_EQ(glGetError(), GLenum(GL_NO_ERROR)); |
298 for (uint32 jj = 0; jj < kTextureSize * kTextureSize; ++jj) { | 299 for (uint32_t jj = 0; jj < kTextureSize * kTextureSize; ++jj) { |
299 for (uint32 kk = 0; kk < test_formats[ii].comp_count; ++kk) { | 300 for (uint32_t kk = 0; kk < test_formats[ii].comp_count; ++kk) { |
300 EXPECT_LE( | 301 EXPECT_LE( |
301 std::abs(buf[jj * read_comp_count + kk] - kDrawColor[kk]), | 302 std::abs(buf[jj * read_comp_count + kk] - kDrawColor[kk]), |
302 std::abs(kDrawColor[kk] * kEpsilon)); | 303 std::abs(kDrawColor[kk] * kEpsilon)); |
303 } | 304 } |
304 } | 305 } |
305 break; | 306 break; |
306 } | 307 } |
307 } | 308 } |
308 } | 309 } |
309 } | 310 } |
310 | 311 |
311 glDeleteFramebuffers(1, &framebuffer); | 312 glDeleteFramebuffers(1, &framebuffer); |
312 glDeleteTextures(1, &texture_id); | 313 glDeleteTextures(1, &texture_id); |
313 } | 314 } |
314 | 315 |
315 glDeleteBuffers(1, &vertex_buffer); | 316 glDeleteBuffers(1, &vertex_buffer); |
316 glDeleteProgram(program); | 317 glDeleteProgram(program); |
317 } | 318 } |
318 | 319 |
319 } // namespace gpu | 320 } // namespace gpu |
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