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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_VERTEX_ARRAY_MANAGER_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_VERTEX_ARRAY_MANAGER_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_VERTEX_ARRAY_MANAGER_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_VERTEX_ARRAY_MANAGER_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include <stdint.h> |
| 9 |
9 #include "base/containers/hash_tables.h" | 10 #include "base/containers/hash_tables.h" |
10 #include "base/logging.h" | 11 #include "base/logging.h" |
| 12 #include "base/macros.h" |
11 #include "base/memory/ref_counted.h" | 13 #include "base/memory/ref_counted.h" |
12 #include "base/memory/scoped_ptr.h" | 14 #include "base/memory/scoped_ptr.h" |
13 #include "gpu/command_buffer/service/gl_utils.h" | 15 #include "gpu/command_buffer/service/gl_utils.h" |
14 #include "gpu/gpu_export.h" | 16 #include "gpu/gpu_export.h" |
15 | 17 |
16 namespace gpu { | 18 namespace gpu { |
17 namespace gles2 { | 19 namespace gles2 { |
18 | 20 |
19 class VertexAttribManager; | 21 class VertexAttribManager; |
20 | 22 |
21 // This class keeps track of the vertex arrays and their sizes so we can do | 23 // This class keeps track of the vertex arrays and their sizes so we can do |
22 // bounds checking. | 24 // bounds checking. |
23 class GPU_EXPORT VertexArrayManager { | 25 class GPU_EXPORT VertexArrayManager { |
24 public: | 26 public: |
25 VertexArrayManager(); | 27 VertexArrayManager(); |
26 ~VertexArrayManager(); | 28 ~VertexArrayManager(); |
27 | 29 |
28 // Must call before destruction. | 30 // Must call before destruction. |
29 void Destroy(bool have_context); | 31 void Destroy(bool have_context); |
30 | 32 |
31 // Creates a VertexAttribManager and if client_visible, | 33 // Creates a VertexAttribManager and if client_visible, |
32 // maps it to the client_id. | 34 // maps it to the client_id. |
33 scoped_refptr<VertexAttribManager> CreateVertexAttribManager( | 35 scoped_refptr<VertexAttribManager> CreateVertexAttribManager( |
34 GLuint client_id, | 36 GLuint client_id, |
35 GLuint service_id, | 37 GLuint service_id, |
36 uint32 num_vertex_attribs, | 38 uint32_t num_vertex_attribs, |
37 bool client_visible); | 39 bool client_visible); |
38 | 40 |
39 // Gets the vertex attrib manager for the given vertex array. | 41 // Gets the vertex attrib manager for the given vertex array. |
40 VertexAttribManager* GetVertexAttribManager(GLuint client_id); | 42 VertexAttribManager* GetVertexAttribManager(GLuint client_id); |
41 | 43 |
42 // Removes the vertex attrib manager for the given vertex array. | 44 // Removes the vertex attrib manager for the given vertex array. |
43 void RemoveVertexAttribManager(GLuint client_id); | 45 void RemoveVertexAttribManager(GLuint client_id); |
44 | 46 |
45 // Gets a client id for a given service id. | 47 // Gets a client id for a given service id. |
46 bool GetClientId(GLuint service_id, GLuint* client_id) const; | 48 bool GetClientId(GLuint service_id, GLuint* client_id) const; |
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62 | 64 |
63 bool have_context_; | 65 bool have_context_; |
64 | 66 |
65 DISALLOW_COPY_AND_ASSIGN(VertexArrayManager); | 67 DISALLOW_COPY_AND_ASSIGN(VertexArrayManager); |
66 }; | 68 }; |
67 | 69 |
68 } // namespace gles2 | 70 } // namespace gles2 |
69 } // namespace gpu | 71 } // namespace gpu |
70 | 72 |
71 #endif // GPU_COMMAND_BUFFER_SERVICE_VERTEX_ARRAY_MANAGER_H_ | 73 #endif // GPU_COMMAND_BUFFER_SERVICE_VERTEX_ARRAY_MANAGER_H_ |
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