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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_VERTEX_ARRAY_MANAGER_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_VERTEX_ARRAY_MANAGER_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_VERTEX_ARRAY_MANAGER_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_VERTEX_ARRAY_MANAGER_H_ |
| 7 | 7 |
| 8 #include "base/basictypes.h" | 8 #include <stdint.h> |
| 9 |
| 9 #include "base/containers/hash_tables.h" | 10 #include "base/containers/hash_tables.h" |
| 10 #include "base/logging.h" | 11 #include "base/logging.h" |
| 12 #include "base/macros.h" |
| 11 #include "base/memory/ref_counted.h" | 13 #include "base/memory/ref_counted.h" |
| 12 #include "base/memory/scoped_ptr.h" | 14 #include "base/memory/scoped_ptr.h" |
| 13 #include "gpu/command_buffer/service/gl_utils.h" | 15 #include "gpu/command_buffer/service/gl_utils.h" |
| 14 #include "gpu/gpu_export.h" | 16 #include "gpu/gpu_export.h" |
| 15 | 17 |
| 16 namespace gpu { | 18 namespace gpu { |
| 17 namespace gles2 { | 19 namespace gles2 { |
| 18 | 20 |
| 19 class VertexAttribManager; | 21 class VertexAttribManager; |
| 20 | 22 |
| 21 // This class keeps track of the vertex arrays and their sizes so we can do | 23 // This class keeps track of the vertex arrays and their sizes so we can do |
| 22 // bounds checking. | 24 // bounds checking. |
| 23 class GPU_EXPORT VertexArrayManager { | 25 class GPU_EXPORT VertexArrayManager { |
| 24 public: | 26 public: |
| 25 VertexArrayManager(); | 27 VertexArrayManager(); |
| 26 ~VertexArrayManager(); | 28 ~VertexArrayManager(); |
| 27 | 29 |
| 28 // Must call before destruction. | 30 // Must call before destruction. |
| 29 void Destroy(bool have_context); | 31 void Destroy(bool have_context); |
| 30 | 32 |
| 31 // Creates a VertexAttribManager and if client_visible, | 33 // Creates a VertexAttribManager and if client_visible, |
| 32 // maps it to the client_id. | 34 // maps it to the client_id. |
| 33 scoped_refptr<VertexAttribManager> CreateVertexAttribManager( | 35 scoped_refptr<VertexAttribManager> CreateVertexAttribManager( |
| 34 GLuint client_id, | 36 GLuint client_id, |
| 35 GLuint service_id, | 37 GLuint service_id, |
| 36 uint32 num_vertex_attribs, | 38 uint32_t num_vertex_attribs, |
| 37 bool client_visible); | 39 bool client_visible); |
| 38 | 40 |
| 39 // Gets the vertex attrib manager for the given vertex array. | 41 // Gets the vertex attrib manager for the given vertex array. |
| 40 VertexAttribManager* GetVertexAttribManager(GLuint client_id); | 42 VertexAttribManager* GetVertexAttribManager(GLuint client_id); |
| 41 | 43 |
| 42 // Removes the vertex attrib manager for the given vertex array. | 44 // Removes the vertex attrib manager for the given vertex array. |
| 43 void RemoveVertexAttribManager(GLuint client_id); | 45 void RemoveVertexAttribManager(GLuint client_id); |
| 44 | 46 |
| 45 // Gets a client id for a given service id. | 47 // Gets a client id for a given service id. |
| 46 bool GetClientId(GLuint service_id, GLuint* client_id) const; | 48 bool GetClientId(GLuint service_id, GLuint* client_id) const; |
| (...skipping 15 matching lines...) Expand all Loading... |
| 62 | 64 |
| 63 bool have_context_; | 65 bool have_context_; |
| 64 | 66 |
| 65 DISALLOW_COPY_AND_ASSIGN(VertexArrayManager); | 67 DISALLOW_COPY_AND_ASSIGN(VertexArrayManager); |
| 66 }; | 68 }; |
| 67 | 69 |
| 68 } // namespace gles2 | 70 } // namespace gles2 |
| 69 } // namespace gpu | 71 } // namespace gpu |
| 70 | 72 |
| 71 #endif // GPU_COMMAND_BUFFER_SERVICE_VERTEX_ARRAY_MANAGER_H_ | 73 #endif // GPU_COMMAND_BUFFER_SERVICE_VERTEX_ARRAY_MANAGER_H_ |
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