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Side by Side Diff: gpu/command_buffer/service/framebuffer_manager.h

Issue 1542513002: Switch to standard integer types in gpu/. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix Created 4 years, 12 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_
7 7
8 #include <stddef.h>
9 #include <stdint.h>
10
8 #include <vector> 11 #include <vector>
9 12
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h" 13 #include "base/containers/hash_tables.h"
14 #include "base/macros.h"
12 #include "base/memory/ref_counted.h" 15 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h" 16 #include "base/memory/scoped_ptr.h"
14 #include "gpu/command_buffer/service/context_group.h" 17 #include "gpu/command_buffer/service/context_group.h"
15 #include "gpu/command_buffer/service/gl_utils.h" 18 #include "gpu/command_buffer/service/gl_utils.h"
16 #include "gpu/gpu_export.h" 19 #include "gpu/gpu_export.h"
17 20
18 namespace gpu { 21 namespace gpu {
19 namespace gles2 { 22 namespace gles2 {
20 23
21 class FramebufferCompletenessCache; 24 class FramebufferCompletenessCache;
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40 virtual bool cleared() const = 0; 43 virtual bool cleared() const = 0;
41 virtual void SetCleared( 44 virtual void SetCleared(
42 RenderbufferManager* renderbuffer_manager, 45 RenderbufferManager* renderbuffer_manager,
43 TextureManager* texture_manager, 46 TextureManager* texture_manager,
44 bool cleared) = 0; 47 bool cleared) = 0;
45 virtual bool IsTexture(TextureRef* texture) const = 0; 48 virtual bool IsTexture(TextureRef* texture) const = 0;
46 virtual bool IsRenderbuffer( 49 virtual bool IsRenderbuffer(
47 Renderbuffer* renderbuffer) const = 0; 50 Renderbuffer* renderbuffer) const = 0;
48 virtual bool CanRenderTo() const = 0; 51 virtual bool CanRenderTo() const = 0;
49 virtual void DetachFromFramebuffer(Framebuffer* framebuffer) const = 0; 52 virtual void DetachFromFramebuffer(Framebuffer* framebuffer) const = 0;
50 virtual bool ValidForAttachmentType( 53 virtual bool ValidForAttachmentType(GLenum attachment_type,
51 GLenum attachment_type, uint32 max_color_attachments) = 0; 54 uint32_t max_color_attachments) = 0;
52 virtual size_t GetSignatureSize(TextureManager* texture_manager) const = 0; 55 virtual size_t GetSignatureSize(TextureManager* texture_manager) const = 0;
53 virtual void AddToSignature( 56 virtual void AddToSignature(
54 TextureManager* texture_manager, std::string* signature) const = 0; 57 TextureManager* texture_manager, std::string* signature) const = 0;
55 virtual bool FormsFeedbackLoop(TextureRef* texture, GLint level) const = 0; 58 virtual bool FormsFeedbackLoop(TextureRef* texture, GLint level) const = 0;
56 59
57 protected: 60 protected:
58 friend class base::RefCounted<Attachment>; 61 friend class base::RefCounted<Attachment>;
59 virtual ~Attachment() {} 62 virtual ~Attachment() {}
60 }; 63 };
61 64
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229 232
230 // The currently bound framebuffers 233 // The currently bound framebuffers
231 scoped_refptr<Framebuffer> bound_read_framebuffer; 234 scoped_refptr<Framebuffer> bound_read_framebuffer;
232 scoped_refptr<Framebuffer> bound_draw_framebuffer; 235 scoped_refptr<Framebuffer> bound_draw_framebuffer;
233 }; 236 };
234 237
235 // This class keeps track of the frambebuffers and their attached renderbuffers 238 // This class keeps track of the frambebuffers and their attached renderbuffers
236 // so we can correctly clear them. 239 // so we can correctly clear them.
237 class GPU_EXPORT FramebufferManager { 240 class GPU_EXPORT FramebufferManager {
238 public: 241 public:
239 FramebufferManager(uint32 max_draw_buffers, 242 FramebufferManager(uint32_t max_draw_buffers,
240 uint32 max_color_attachments, 243 uint32_t max_color_attachments,
241 ContextType context_type, 244 ContextType context_type,
242 const scoped_refptr<FramebufferCompletenessCache>& 245 const scoped_refptr<FramebufferCompletenessCache>&
243 framebuffer_combo_complete_cache); 246 framebuffer_combo_complete_cache);
244 ~FramebufferManager(); 247 ~FramebufferManager();
245 248
246 // Must call before destruction. 249 // Must call before destruction.
247 void Destroy(bool have_context); 250 void Destroy(bool have_context);
248 251
249 // Creates a Framebuffer for the given framebuffer. 252 // Creates a Framebuffer for the given framebuffer.
250 void CreateFramebuffer(GLuint client_id, GLuint service_id); 253 void CreateFramebuffer(GLuint client_id, GLuint service_id);
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293 // Incremented anytime anything changes that might effect framebuffer 296 // Incremented anytime anything changes that might effect framebuffer
294 // state. 297 // state.
295 unsigned framebuffer_state_change_count_; 298 unsigned framebuffer_state_change_count_;
296 299
297 // Counts the number of Framebuffer allocated with 'this' as its manager. 300 // Counts the number of Framebuffer allocated with 'this' as its manager.
298 // Allows to check no Framebuffer will outlive this. 301 // Allows to check no Framebuffer will outlive this.
299 unsigned int framebuffer_count_; 302 unsigned int framebuffer_count_;
300 303
301 bool have_context_; 304 bool have_context_;
302 305
303 uint32 max_draw_buffers_; 306 uint32_t max_draw_buffers_;
304 uint32 max_color_attachments_; 307 uint32_t max_color_attachments_;
305 308
306 ContextType context_type_; 309 ContextType context_type_;
307 310
308 scoped_refptr<FramebufferCompletenessCache> framebuffer_combo_complete_cache_; 311 scoped_refptr<FramebufferCompletenessCache> framebuffer_combo_complete_cache_;
309 312
310 DISALLOW_COPY_AND_ASSIGN(FramebufferManager); 313 DISALLOW_COPY_AND_ASSIGN(FramebufferManager);
311 }; 314 };
312 315
313 } // namespace gles2 316 } // namespace gles2
314 } // namespace gpu 317 } // namespace gpu
315 318
316 #endif // GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ 319 #endif // GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_
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