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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h" | 5 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h" |
6 | 6 |
7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
8 #ifndef GL_GLEXT_PROTOTYPES | 8 #ifndef GL_GLEXT_PROTOTYPES |
9 #define GL_GLEXT_PROTOTYPES 1 | 9 #define GL_GLEXT_PROTOTYPES 1 |
10 #endif | 10 #endif |
11 #include <GLES2/gl2ext.h> | 11 #include <GLES2/gl2ext.h> |
12 #include <GLES2/gl2extchromium.h> | 12 #include <GLES2/gl2extchromium.h> |
| 13 #include <stddef.h> |
13 | 14 |
14 #include <string> | 15 #include <string> |
15 | 16 |
16 #include "base/atomicops.h" | 17 #include "base/atomicops.h" |
17 #include "base/bind.h" | 18 #include "base/bind.h" |
18 #include "base/bind_helpers.h" | 19 #include "base/bind_helpers.h" |
19 #include "base/callback.h" | 20 #include "base/callback.h" |
20 #include "base/logging.h" | 21 #include "base/logging.h" |
21 #include "gpu/command_buffer/client/gles2_implementation.h" | 22 #include "gpu/command_buffer/client/gles2_implementation.h" |
22 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 23 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
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162 return real_gl_; | 163 return real_gl_; |
163 } | 164 } |
164 | 165 |
165 void WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost() { | 166 void WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost() { |
166 if (context_lost_callback_) { | 167 if (context_lost_callback_) { |
167 context_lost_callback_->onContextLost(); | 168 context_lost_callback_->onContextLost(); |
168 } | 169 } |
169 } | 170 } |
170 | 171 |
171 } // namespace gpu_blink | 172 } // namespace gpu_blink |
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