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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_INIT_GL_INITIALIZER_H_ | 5 #ifndef UI_GL_INIT_GL_INITIALIZER_H_ |
6 #define UI_GL_INIT_GL_INITIALIZER_H_ | 6 #define UI_GL_INIT_GL_INITIALIZER_H_ |
7 | 7 |
8 #include "ui/gl/gl_implementation.h" | 8 #include "ui/gl/gl_implementation.h" |
9 | 9 |
10 namespace gl { | 10 namespace gl { |
11 namespace init { | 11 namespace init { |
12 | 12 |
13 // Performs platform dependent one-off GL initialization, calling into the | 13 // Performs platform dependent one-off GL initialization, calling into the |
14 // appropriate GLSurface code to initialize it. To perform one-off GL | 14 // appropriate GLSurface code to initialize it. To perform one-off GL |
15 // initialization you should use InitializeGLOneOff() or for tests possibly | 15 // initialization you should use InitializeGLOneOff() or for tests possibly |
16 // InitializeGLOneOffImplementation() instead. | 16 // InitializeGLOneOffImplementation() instead. |
17 bool InitializeGLOneOffPlatform(); | 17 bool InitializeGLOneOffPlatform(); |
18 | 18 |
19 // Initializes a particular GL implementation. | 19 // Initializes a particular GL implementation. |
20 bool InitializeStaticGLBindings(GLImplementation implementation); | 20 bool InitializeStaticGLBindings(GLImplementation implementation); |
21 | 21 |
22 // Initializes debug logging wrappers for GL bindings. | 22 // Initializes debug logging wrappers for GL bindings. |
23 void InitializeDebugGLBindings(); | 23 void InitializeDebugGLBindings(); |
24 | 24 |
25 // Clears GL bindings for all implementations supported by platform. | 25 // Clears GL bindings for all implementations supported by platform. |
26 void ClearGLBindingsPlatform(); | 26 void ClearGLBindingsPlatform(); |
27 | 27 |
| 28 #if !defined(OS_MACOSX) |
| 29 // Return the shared library names that are required by platform for the given |
| 30 // GLImplementation. |
| 31 bool GetNativeLibraryNamesFromGLImplementationPlatform( |
| 32 GLImplementation impl, |
| 33 std::vector<std::string>* required_libraries); |
| 34 #endif |
| 35 |
28 } // namespace init | 36 } // namespace init |
29 } // namespace gl | 37 } // namespace gl |
30 | 38 |
31 #endif // UI_GL_INIT_GL_INITIALIZER_H_ | 39 #endif // UI_GL_INIT_GL_INITIALIZER_H_ |
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