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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/gl_implementation.h" | 5 #include "ui/gl/gl_implementation.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <string> | 10 #include <string> |
11 | 11 |
12 #include "base/at_exit.h" | 12 #include "base/at_exit.h" |
13 #include "base/command_line.h" | 13 #include "base/command_line.h" |
14 #include "base/logging.h" | 14 #include "base/logging.h" |
15 #include "base/macros.h" | 15 #include "base/macros.h" |
| 16 #include "base/stl_util.h" |
16 #include "base/strings/string_split.h" | 17 #include "base/strings/string_split.h" |
17 #include "base/strings/string_util.h" | 18 #include "base/strings/string_util.h" |
18 #include "build/build_config.h" | 19 #include "build/build_config.h" |
19 #include "ui/gl/gl_bindings.h" | 20 #include "ui/gl/gl_bindings.h" |
20 #include "ui/gl/gl_gl_api_implementation.h" | 21 #include "ui/gl/gl_gl_api_implementation.h" |
21 #include "ui/gl/gl_version_info.h" | 22 #include "ui/gl/gl_version_info.h" |
| 23 #include "ui/gl/init/gl_factory.h" |
22 | 24 |
23 namespace gl { | 25 namespace gl { |
24 | 26 |
25 namespace { | 27 namespace { |
26 | 28 |
27 const struct { | 29 const struct { |
28 const char* name; | 30 const char* name; |
29 GLImplementation implementation; | 31 GLImplementation implementation; |
30 } kGLImplementationNamePairs[] = { | 32 } kGLImplementationNamePairs[] = { |
31 { kGLImplementationDesktopName, kGLImplementationDesktopGL }, | 33 { kGLImplementationDesktopName, kGLImplementationDesktopGL }, |
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89 } | 91 } |
90 | 92 |
91 void SetGLImplementation(GLImplementation implementation) { | 93 void SetGLImplementation(GLImplementation implementation) { |
92 g_gl_implementation = implementation; | 94 g_gl_implementation = implementation; |
93 } | 95 } |
94 | 96 |
95 GLImplementation GetGLImplementation() { | 97 GLImplementation GetGLImplementation() { |
96 return g_gl_implementation; | 98 return g_gl_implementation; |
97 } | 99 } |
98 | 100 |
| 101 bool SelectGLImplementation(const std::vector<GLImplementation>& allowed_impls, |
| 102 GLImplementation* out_impl, |
| 103 bool* out_fallback_to_osmesa) { |
| 104 DCHECK(out_impl); |
| 105 DCHECK(out_fallback_to_osmesa); |
| 106 DCHECK(!allowed_impls.empty()); |
| 107 |
| 108 base::CommandLine* cmd = base::CommandLine::ForCurrentProcess(); |
| 109 |
| 110 // The default implementation is always the first one in list. |
| 111 GLImplementation impl = allowed_impls[0]; |
| 112 bool fallback_to_osmesa = false; |
| 113 if (cmd->HasSwitch(switches::kOverrideUseGLWithOSMesaForTests)) { |
| 114 impl = kGLImplementationOSMesaGL; |
| 115 } else if (cmd->HasSwitch(switches::kUseGL)) { |
| 116 std::string requested_implementation_name = |
| 117 cmd->GetSwitchValueASCII(switches::kUseGL); |
| 118 if (requested_implementation_name == "any") { |
| 119 fallback_to_osmesa = true; |
| 120 } else if (requested_implementation_name == |
| 121 kGLImplementationSwiftShaderName || |
| 122 requested_implementation_name == kGLImplementationANGLEName) { |
| 123 impl = kGLImplementationEGLGLES2; |
| 124 } else { |
| 125 impl = GetNamedGLImplementation(requested_implementation_name); |
| 126 if (!base::ContainsValue(allowed_impls, impl)) { |
| 127 LOG(ERROR) << "Requested GL implementation is not available."; |
| 128 return false; |
| 129 } |
| 130 } |
| 131 } |
| 132 |
| 133 *out_impl = impl; |
| 134 *out_fallback_to_osmesa = fallback_to_osmesa; |
| 135 |
| 136 return true; |
| 137 } |
| 138 |
99 bool HasDesktopGLFeatures() { | 139 bool HasDesktopGLFeatures() { |
100 return kGLImplementationDesktopGL == g_gl_implementation || | 140 return kGLImplementationDesktopGL == g_gl_implementation || |
101 kGLImplementationDesktopGLCoreProfile == g_gl_implementation || | 141 kGLImplementationDesktopGLCoreProfile == g_gl_implementation || |
102 kGLImplementationOSMesaGL == g_gl_implementation || | 142 kGLImplementationOSMesaGL == g_gl_implementation || |
103 kGLImplementationAppleGL == g_gl_implementation; | 143 kGLImplementationAppleGL == g_gl_implementation; |
104 } | 144 } |
105 | 145 |
106 void AddGLNativeLibrary(base::NativeLibrary library) { | 146 void AddGLNativeLibrary(base::NativeLibrary library) { |
107 DCHECK(library); | 147 DCHECK(library); |
108 | 148 |
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221 base::NativeLibrary library = base::LoadNativeLibrary(filename, &error); | 261 base::NativeLibrary library = base::LoadNativeLibrary(filename, &error); |
222 if (!library) { | 262 if (!library) { |
223 LOG(ERROR) << "Failed to load " << filename.MaybeAsASCII() << ": " | 263 LOG(ERROR) << "Failed to load " << filename.MaybeAsASCII() << ": " |
224 << error.ToString(); | 264 << error.ToString(); |
225 return NULL; | 265 return NULL; |
226 } | 266 } |
227 return library; | 267 return library; |
228 } | 268 } |
229 | 269 |
230 } // namespace gl | 270 } // namespace gl |
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