| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/gl_implementation.h" | 5 #include "ui/gl/gl_implementation.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 #include <string> | 10 #include <string> |
| 11 | 11 |
| 12 #include "base/at_exit.h" | 12 #include "base/at_exit.h" |
| 13 #include "base/command_line.h" | 13 #include "base/command_line.h" |
| 14 #include "base/logging.h" | 14 #include "base/logging.h" |
| 15 #include "base/macros.h" | 15 #include "base/macros.h" |
| 16 #include "base/stl_util.h" |
| 16 #include "base/strings/string_split.h" | 17 #include "base/strings/string_split.h" |
| 17 #include "base/strings/string_util.h" | 18 #include "base/strings/string_util.h" |
| 18 #include "build/build_config.h" | 19 #include "build/build_config.h" |
| 19 #include "ui/gl/gl_bindings.h" | 20 #include "ui/gl/gl_bindings.h" |
| 20 #include "ui/gl/gl_gl_api_implementation.h" | 21 #include "ui/gl/gl_gl_api_implementation.h" |
| 21 #include "ui/gl/gl_version_info.h" | 22 #include "ui/gl/gl_version_info.h" |
| 22 | 23 |
| 23 namespace gfx { | 24 namespace gfx { |
| 24 | 25 |
| 25 namespace { | 26 namespace { |
| (...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 89 } | 90 } |
| 90 | 91 |
| 91 void SetGLImplementation(GLImplementation implementation) { | 92 void SetGLImplementation(GLImplementation implementation) { |
| 92 g_gl_implementation = implementation; | 93 g_gl_implementation = implementation; |
| 93 } | 94 } |
| 94 | 95 |
| 95 GLImplementation GetGLImplementation() { | 96 GLImplementation GetGLImplementation() { |
| 96 return g_gl_implementation; | 97 return g_gl_implementation; |
| 97 } | 98 } |
| 98 | 99 |
| 100 bool SelectGLImplementation(GLImplementation* impl, bool* fallback_to_osmesa) { |
| 101 DCHECK(impl); |
| 102 DCHECK(fallback_to_osmesa); |
| 103 |
| 104 std::vector<GLImplementation> allowed_impls; |
| 105 GetAllowedGLImplementations(&allowed_impls); |
| 106 DCHECK(!allowed_impls.empty()); |
| 107 |
| 108 base::CommandLine* cmd = base::CommandLine::ForCurrentProcess(); |
| 109 |
| 110 // The default implementation is always the first one in list. |
| 111 *impl = allowed_impls[0]; |
| 112 *fallback_to_osmesa = false; |
| 113 if (cmd->HasSwitch(switches::kOverrideUseGLWithOSMesaForTests)) { |
| 114 *impl = kGLImplementationOSMesaGL; |
| 115 } else if (cmd->HasSwitch(switches::kUseGL)) { |
| 116 std::string requested_implementation_name = |
| 117 cmd->GetSwitchValueASCII(switches::kUseGL); |
| 118 if (requested_implementation_name == "any") { |
| 119 *fallback_to_osmesa = true; |
| 120 } else if (requested_implementation_name == |
| 121 kGLImplementationSwiftShaderName || |
| 122 requested_implementation_name == kGLImplementationANGLEName) { |
| 123 *impl = kGLImplementationEGLGLES2; |
| 124 } else { |
| 125 *impl = GetNamedGLImplementation(requested_implementation_name); |
| 126 if (!ContainsValue(allowed_impls, *impl)) { |
| 127 LOG(ERROR) << "Requested GL implementation is not available."; |
| 128 return false; |
| 129 } |
| 130 } |
| 131 } |
| 132 |
| 133 return true; |
| 134 } |
| 135 |
| 99 bool HasDesktopGLFeatures() { | 136 bool HasDesktopGLFeatures() { |
| 100 return kGLImplementationDesktopGL == g_gl_implementation || | 137 return kGLImplementationDesktopGL == g_gl_implementation || |
| 101 kGLImplementationDesktopGLCoreProfile == g_gl_implementation || | 138 kGLImplementationDesktopGLCoreProfile == g_gl_implementation || |
| 102 kGLImplementationOSMesaGL == g_gl_implementation || | 139 kGLImplementationOSMesaGL == g_gl_implementation || |
| 103 kGLImplementationAppleGL == g_gl_implementation; | 140 kGLImplementationAppleGL == g_gl_implementation; |
| 104 } | 141 } |
| 105 | 142 |
| 106 void AddGLNativeLibrary(base::NativeLibrary library) { | 143 void AddGLNativeLibrary(base::NativeLibrary library) { |
| 107 DCHECK(library); | 144 DCHECK(library); |
| 108 | 145 |
| (...skipping 113 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 222 base::NativeLibrary library = base::LoadNativeLibrary(filename, &error); | 259 base::NativeLibrary library = base::LoadNativeLibrary(filename, &error); |
| 223 if (!library) { | 260 if (!library) { |
| 224 LOG(ERROR) << "Failed to load " << filename.MaybeAsASCII() << ": " | 261 LOG(ERROR) << "Failed to load " << filename.MaybeAsASCII() << ": " |
| 225 << error.ToString(); | 262 << error.ToString(); |
| 226 return NULL; | 263 return NULL; |
| 227 } | 264 } |
| 228 return library; | 265 return library; |
| 229 } | 266 } |
| 230 | 267 |
| 231 } // namespace gfx | 268 } // namespace gfx |
| OLD | NEW |