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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/bind.h" | 5 #include "base/bind.h" |
| 6 #include "base/bind_helpers.h" | 6 #include "base/bind_helpers.h" |
| 7 #include "base/compiler_specific.h" | 7 #include "base/compiler_specific.h" |
| 8 #include "base/macros.h" |
| 8 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
| 9 #include "base/message_loop/message_loop.h" | 10 #include "base/message_loop/message_loop.h" |
| 10 #include "base/run_loop.h" | 11 #include "base/run_loop.h" |
| 11 #include "media/audio/audio_io.h" | 12 #include "media/audio/audio_io.h" |
| 12 #include "media/audio/audio_manager.h" | 13 #include "media/audio/audio_manager.h" |
| 13 #include "media/audio/simple_sources.h" | 14 #include "media/audio/simple_sources.h" |
| 14 #include "media/audio/sounds/audio_stream_handler.h" | 15 #include "media/audio/sounds/audio_stream_handler.h" |
| 15 #include "media/audio/sounds/test_data.h" | 16 #include "media/audio/sounds/test_data.h" |
| 16 #include "media/base/channel_layout.h" | 17 #include "media/base/channel_layout.h" |
| 17 #include "testing/gtest/include/gtest/gtest.h" | 18 #include "testing/gtest/include/gtest/gtest.h" |
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| 115 AudioStreamHandler handler("RIFF1234WAVEjunkjunkjunkjunk"); | 116 AudioStreamHandler handler("RIFF1234WAVEjunkjunkjunkjunk"); |
| 116 EXPECT_FALSE(handler.IsInitialized()); | 117 EXPECT_FALSE(handler.IsInitialized()); |
| 117 EXPECT_FALSE(handler.Play()); | 118 EXPECT_FALSE(handler.Play()); |
| 118 EXPECT_EQ(base::TimeDelta(), handler.duration()); | 119 EXPECT_EQ(base::TimeDelta(), handler.duration()); |
| 119 | 120 |
| 120 // Call Stop() to ensure that there is no crash. | 121 // Call Stop() to ensure that there is no crash. |
| 121 handler.Stop(); | 122 handler.Stop(); |
| 122 } | 123 } |
| 123 | 124 |
| 124 } // namespace media | 125 } // namespace media |
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